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“I want to do it at school from the morning…! And in public too…!” The second installment of the exhibitionist RPG, featuring overwhelming volume that far surpasses its predecessor. This work is an RPG-style adventure game that chronicles how Rika’s exhibitionist desires, awakened by the liberation of the late-night in the previous work “Yomoyoriaruki,” gradually invade her daily life starting from school in the morning. As time progresses from morning to evening and then into the deep night, her rationality breaks down in stages, and the scenery transforms into a stage of transgression. Story: The protagonist is “Suzuki Rika,” once an ordinary high school girl found anywhere. After experiencing a thrilling night in the previous work, she discovers the pleasure of venturing out in the dead of night. However, the mundane daytime feels long, while the stimulating midnight passes in the blink of an eye
Genres: Adult, Role-Playing, Voice Acting, Music, Video, Application
Circle / Developer: スーパーバッド
Synopsis
Exposure RPG Part 2, delivered with overwhelming volume far surpassing the previous work. This is an RPG-format adventure game that records the process of Rika's exhibitionist desires, which awakened to the sense of liberation of late-night wandering in the previous work "Night Walk," gradually encroaching on her daily life throughout the day starting from her school in the morning. As time progresses from morning to evening and into the night, her reason progressively collapses, and the scenery transforms into a stage of transgression.
Editorial Review
An erotic audio-visual RPG that escalates exhibitionist content across a structured temporal progression, *Yomoyoriaruki 2* positions itself as a direct sequel to a foundational work in the exposure-themed doujin game space. The expansion in “overwhelming volume” signals an industry trend toward longer, more elaborate branching scenarios within this niche, distinguishing it from shorter linear experiences that dominated earlier iterations.
What sets this work apart is its architectural approach: rather than isolated vignettes, the narrative architecture tracks psychological deterioration across a full day cycle, from morning school routines through evening and into night. This temporal structure—paired with the tags documenting progression through increasingly public and transgressive spaces—creates a narrative momentum that doujin creators in this genre rarely sustain. The emphasis on “reason progressively collapse” suggests psychological narrative depth beyond simple scenario stacking, using the day-night cycle as both worldbuilding framework and metaphorical container for boundary erosion. The integration of audio and video components across what appears to be substantial content distinguishes this from text-only or static-image alternatives, appealing to creators and audiences invested in multimedia immersion within the exposure subgenre.
The decision to build on established character continuity (Rika’s arc from the previous work) acknowledges the growing sophistication of doujin serial storytelling, where audience investment in character psychology justifies sequel development rather than treating each work as standalone.
This targets specifically the established fanbase of the first *Yomoyoriaruki* who appreciated its exhibitionist premise and want deepened scenario variety and production scale, alongside collectors seeking comprehensive examples of how Japanese indie developers approach psychological progression in transgressive adult content.
For collectors of erotic RPG games seeking substantial content with narrative architecture rather than disconnected scenarios, this delivers exactly what its marketing promises: escalation with production value.
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