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What Should I Do? 2 – A Flat-Chested Girl on a Nukige Island

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    Synopsis

    “What Should I Do? 2 – A Flat-Chested Girl on a Nukige Island” now comes as a bundle set including the main game and soundtrack data!!

    ——After the grand story that might have been, protagonist Tachibana Junnosuke, who saved Seiran Island and created the true lewdness ordinance, has become one of the “Iron Six” heroes. Living peacefully with his NLNS companions while reminiscing about intense battles, he believed those days would continue forever.

    Then one fateful day. After exchanging onahole data with a friend he met on “Onatter,” a social network for perverts, Junnosuke experiences pleasure beyond imagination—his hands moving at light speed. Caught in an intense glow alongside the SS Big Three, he’s transported to a parallel world.

    In this alternate reality, Junnosuke is feared as the “Sex Emperor” and holds absolute imperial power as SS Vice Chairman. In Seiran Island where the old lewdness ordinances still exist, they must face new challenges.

    Can Junnosuke safely return to his original world? A new battle begins with the SS Big Three—”This is true revenge by the minority!”

    A lewd-friendly southern island escape drama filled with laughter and tears!

    Editorial Review

    Qruppo’s sequel plants itself squarely in the post-nukige comedy space where narrative ambition and explicit content collide head-on. What Should I Do? 2 doesn’t pretend to be anything other than what it is: a deliberately absurdist romp that weaponizes its own genre tropes—the social network for perverts, the “Sex Emperor” title, the interdimensional transport via onahole data exchange—as comedic scaffolding. In a landscape increasingly divided between po-faced story-driven VNs and stripped-down nukige, this work’s award recognition suggests players are hungry for titles willing to commit fully to their own ridiculousness.

    The sequel’s distinguishing move is its narrative meta-awareness. The protagonist has already “won” the previous game, saved the island, established the lewdness ordinance—and now the story begins from exhaustion rather than hunger. That temporal and tonal inversion, combined with the parallel-world framing that repositions him as an feared authority figure rather than a quest-bound hero, gives the narrative skeleton actual architecture. The harem tag here functions differently than in conventional titles; these aren’t conquest routes so much as comedic antagonisms with existing companions, which reframes relationship dynamics as something other than acquisition.

    The strong narrative tag holds weight—Qruppo clearly understands pacing, escalation, and how to make ridiculous premises land. The flat-chested character tag suggests deliberate character design specificity rather than default roster-building, which matters in a crowded space.

    This targets players who want their nukige self-aware, laugh-adjacent, and narratively confident enough to foreground comedy alongside sexual content without treating one as merely window dressing for the other. It’s precisely calculated exploitation of its own genre’s absurdity, executed with enough craft to justify the award recognition.

    Related Tags:

    romance  |  Harem  |  school setting  |  Award-winning  |  R18 Games

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