Synopsis
A young girl named Mina will begin her first day as a priestess in the village she grew up in.
Meanwhile, the Darkness is slowly creeping in…
Tainting the minds of the villagers…
Mina will face different challenges during her first 30 days as a priestess.
The choices she makes will lead to 1 of 5 different endings.
Will she achieve her dream of becoming the greatest priestess ever?
Or will she fall…
You can checkout the sequel to this work right here!
https://ci-en.dlsite.com/creator/9280
| Circle | Little Boy |
| Tags | R18, Adventure, Music, Application, English |
| Price | 110JPY |
Editorial Review
This is a narrative-driven adventure visual novel that positions itself squarely within the corruption-themed fantasy space—a well-populated subgenre where moral compromise and external corruption threats anchor character progression. The thirty-day structure echoes visual novel design conventions like *Princess Maker* systems, but here the framework serves darker thematic purposes.
What distinguishes this work is the explicit tension between Mina’s aspirational heroism and the encroaching corruption mechanics. Rather than playing as a corrupted protagonist, you’re defending against it—a defensively-framed narrative that inverts the typical power fantasy. The inclusion of a music tag alongside adventure gameplay suggests the developers are layering atmospheric or rhythmic elements into what could otherwise feel like straightforward branching narrative. The five-ending structure provides meaningful replay incentive, particularly if those endings genuinely diverge based on early choices rather than simply gating them behind final decision points.
The English localization on a doujin title is worth noting; it expands accessibility but also suggests the creators prioritized international reach, which often correlates with polished production standards. However, the sparse synopsis leaves key details murky—the nature of the “Darkness,” whether corruption affects only Mina or her relationships with NPCs, and what mechanical systems (if any beyond choice-making) structure the thirty-day cycle remain unclear.
This appeals primarily to players seeking psychological corruption narratives with stakes tied to community preservation rather than personal degradation, particularly those who want choice-consequences that genuinely reshape the ending landscape rather than serve as cosmetic variations.
A solid entry in the priestess-under-siege subgenre that leverages its constraint (thirty days, five endings) to create focused replay value, though the thin premise summary leaves questions about whether the execution matches the premise’s potential.
Official English version available ↓
Get “I WON’T LOSE! ~30 DAYS A PRIES” on DLsite
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Related Tags:
R18 | English | Application | Music | Adventure











