Synopsis
(English product description provided by the creator.)
—–
This city was frequently targeted by the Oaks.
Our protagonist was a resident of that city.
Today, the Oaks invaded once again.
“It’s the beast! Shut the City Gate!”
“Ah, it’s over… I’m being smashed by that Oak…
My foresight suggested an imminent darkness.”
If my only wish were to come true, I want to live my next life as an Oak.
(Mystery Voice) “What do you wish with those powers”
“I want to become an Oak to… To r*pe all women in sight!
I want to dominate the bitches who have humiliated me.
My revenge would be to r*pe them hard.”
(Mystery Voice) “Your wish is my command”
—–
*3 – 4 hours of intended gameplay.
*By transforming into the Oak, you can hypnotize your target to have her your way.
*Raise your Hypn*sis Level to simultaneously hypnotize multiple woman.
*You can dominate woman by repeatedly hypnotizing the intended target.
*A multi-ending dependent on the Erosion Percentage.
*Psyco Dive feature to study your date’s superego and mind hack.
*Collect “Memory Fragments” to study each girl’s past.
*Most in-game characters can be hypnotized.
*The Oak is a loathed figure. You can be aggressed at times.
Travel between day and night to investigate the city.
(English product description provided by the creator.)
| Circle | Monsters Biscuit |
| Tags | R18, Role-playing, Music, Application, English |
| Price | 1,430JPY |
Editorial Review
This is a revenge-fantasy role-playing game positioned squarely in the hypnosis and mind-control niche that has become increasingly prominent in English-language adult doujin over the past five years. Where it distinguishes itself from the glut of similar titles is through its mechanical emphasis on progression systems—hypnosis level scaling, erosion percentage tracking, and the Psycho Dive feature for character study—suggesting the developer prioritized gameplay loop engagement alongside narrative fantasy fulfillment.
The work’s core appeal hinges on its transformation premise: protagonist-as-Oak grants both narrative justification for hypnotic abilities and a power fantasy framing that the synopsis leans into explicitly. The multiple-target hypnosis mechanic and erosion-based branching endings indicate this isn’t a linear visual novel but rather a systems-driven experience where player choice and grinding directly shape outcomes. The music tag suggests environmental audio design accompanies gameplay, adding atmospheric texture often absent in lower-budget doujin titles. At three to four hours, this sits in the sweet spot for casual replay value without demanding significant time investment per run.
This appeals most directly to players invested in mind-control dynamics who want mechanical agency in their power fantasy—those comfortable with structured progression systems over branching narrative choices, and who value the escalating hypnotic domination loop as the primary draw rather than complex character development.
For doujin standards, the scope here is respectable: multiple targets, variable endings, and demonstrated attention to mechanical balance across erosion thresholds. The hypnosis-level gating of simultaneous targets is a clear progression incentive that rewards engagement with the core loop. The erosion mechanic as ending variable suggests meaningful replayability.
If you’re seeking a hypnosis-fantasy RPG with actual mechanical depth rather than passive visual novel pacing, and you’re comfortable with the vengeance-framing narrative, this delivers exactly what its tags promise with apparent competence.
Get “The Oak, Hypn*sis, and the Cit” on DLsite
English Version → Free TrialJapanese Original
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Related Tags:
R18 | English | Application | Music | Role-playing
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