Synopsis
【Story】
In the year 2057, humanity, burdened with overpopulation, sets its sights on colonizing Mars.
Five elite androids are sent to Mars as pioneers.
Their ultimate mission is singular: to transform Mars into a habitable zone capable of sustaining life, and to prepare this unexplored frontier to welcome humans.
They continue their development efforts within a cramped dome base.
This is the story of an incident that occurred at this small outpost on Mars.
【Overview】
Title: Habitable Zone
Genre: Murder Mystery
Player Count: 5 (4 Players + 1 GM)
Play Time: 3-4 hours
【Contents】
・Scenario script (with convenient Cokefolia presentation guide)
・Character handouts (PDF)
・Still illustrations
・Cokefolia map creation zip file
・BGM recommendations
・Player recruitment trailer for social media
・End card
・Q&A
Full PDF support for Cokefolia setup and more!
※The Cokefolia map zip file is included but can only be used with the PC version of CCFOLIA. As this is a feature under development, it may become unavailable.
【Important Notes】
・Reproduction and redistribution of scenarios is prohibited.
・Unauthorized commercial use is prohibited.
(Personal streaming and ad revenue from video uploads are not included in the above restriction.)
・Businesses and sole proprietors should contact via the SNS below.
・When sharing feedback on SNS, please use services like Fusetter or Privetter and avoid spoilers.
(Please tag posts with “#マダミス_ハビタブルゾーン” when sharing illustrations or impressions.)
Produced by: unimuccho
Contact: hayamu (@mofumofuhayamu), unipaka (@unipaka or @perhapsHi)
Sales Start: 2021.10.30
Editorial Review
Habitable Zone occupies a precise niche: the TTRPG scenario market, specifically designed for Cokefolia, the Japanese tabletop platform. This positions it against a growing but fragmented ecosystem of indie RPG modules—most competitors target generic systems or Discord-based play, making this work’s platform-specific optimization both a strength and a limiting factor.
The distinctive appeal lies in the sci-fi murder mystery framing layered over android colonists on Mars. Rather than abstract puzzle-solving, the narrative premise forces players to investigate not just a crime but the philosophical instability of artificial beings in an isolated, high-stakes environment. The inclusion of a full Cokefolia map creation kit signals production depth beyond bare-bones scenario scripts; the developers have clearly invested in removing friction from GM preparation. The player recruitment trailer and end card suggest awareness of the content-creation pipeline—this work anticipates streaming and social sharing, unusual consideration for doujin TTRPG materials.
The three to four-hour playtime is well-calibrated for convention play or a single session commitment, and the five-player configuration (including GM) reflects practical table dynamics. The provision of character handouts, BGM recommendations, and Q&A indicates thorough playtesting and user-facing design, uncommon diligence in this space.
The primary limitation is platform dependency. Cokefolia integration offers convenience for existing users but creates a hard ceiling for accessibility—those unfamiliar with the system face a steeper entry barrier than a system-agnostic scenario would present.
For GMs already embedded in Japanese TTRPG communities and comfortable with Cokefolia’s ecosystem, Habitable Zone delivers the rare combination of thematic coherence, production polish, and practical playability that justifies its specificity. This is specialist work executed with precision.
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