Synopsis
** STORY
Just before the holiday break in May,
Tomohiko asks a girl that’s popular in his class out.
But her answer was not good,
and he is told that she likes his best friend, Hiroki.
Hiroki was Tomohiko’s best friend ever since they were little,
and at the same time, someone whom he could never beat.
The girl Tomohiko likes had a crush on Hiroki…
On his way home, thinking about his actions and how that conversation with her didn’t go well,
Tomohiko hears a voice echoing inside his head.
The voice got larger and larger, making it impossible for Tomohiko to ignore.
Then, a girl appears in front of him.
The girl had purple hair and wore a kimono. The unusual girl suddenly slashed him with her sword.
But “nothing” seemed to happen to Tomohiko. The girl named “Murasaki” explained what happened.
The voice inside his head belonged to a devil called “Dream Monster”.
Dream Monsters possess young people through empty spaces in their heart
and they cause trouble. She explained that the sword was to get rid of it from Tomohiko.
It was hard for Tomohiko to believe what she said right away,
but he couldn’t deny what she pointed out about the voice in his head.
Tomohiko decides to help Murasaki find all Dream Monsters.
A life with the erotic “Murasaki” starts!
| Circle | Summoner Veil |
| Tags | R18, Role-playing, Music, Application, English |
| Price | 1,430JPY |
Editorial Review
Four Days with a Reaper – What Murasaki Taught Me sits in the overlap between school-life melancholy and supernatural fantasy, in an R18 role-playing format. Adult RPGs in this space often lean on combat loops and grinding. This one appears to start from emotional vulnerability instead, which makes it feel closer to a character-driven story than a dungeon crawler.
The setup is built on an ordinary wound. Tomohiko is turned down by a popular classmate who likes Hiroki, the childhood best friend he has never managed to beat. That insecurity doubles as the story’s supernatural mechanism: Murasaki, a purple-haired, kimono-clad swordswoman, explains that Dream Monsters possess young people through the empty spaces in their hearts. Heartbreak becomes a literal opening for the threat, and the strike from her sword that leaves Tomohiko seemingly unharmed is an intriguing hook. The “Four Days” in the title suggests a compact, tightly paced structure, which suits a story about one emotional crisis. The Music tag also points to a soundtrack that carries real weight in the atmosphere, a strength that is easy to overlook in the format. The standalone Application format and built-in English support mean international readers can play without wrestling with patches or translation workarounds.
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