Synopsis
# A short auto-battle RPG. A mage ventures into a dungeon to pursue a thief with a bounty on their head.
A thief has fled into the dungeon!
The underground dungeon is filled with traps and monsters. The soldiers are powerless here.
Finally, a bounty has been placed on the thief’s head. However, the reward is meager compared to the dangers of dungeon conquest, and no one dares to attempt it.
…Except for one: the grand mage Ricka.
# Game Content
A simple auto-battle RPG.
Battles use symbol encounter system.
However, enemy symbols don’t move in real-time—enemies only move when you control the protagonist.
Collect items and flags in the dungeon, then adult events trigger in town.
# Volume
H-Scenes: 6
Base CG: 6
H-Scene Text: Approx. 16,000 characters
# System
4K resolution support (3840×2160)
Message skip, rewind, and auto-play features
Scene replay, CG gallery, full scene unlock button
Keyboard and mouse control support
Created with Unity.
Editorial Review
This is a deliberately stripped-down auto-battle RPG that makes smart design choices within strict scope constraints. The symbol encounter system—where enemies move only when you advance rather than in real-time—removes the pressure of twitch reflexes and creates a tactical grid-puzzle rhythm instead. That’s a genuinely useful departure from both traditional dungeon crawlers and the overstimulated auto-battle market, though the execution hinges entirely on whether the dungeon layout rewards thoughtful positioning or devolves into mindless grinding.
Ricka’s premise, a debt-driven grand mage pursuing a thief into a hostile underground, is workmanlike fantasy scaffolding, but the framing reveals AleCubicSoft’s actual priorities: adult events unlock through town revisits rather than in-dungeon rape encounters, suggesting a preference for consensual or transactional scenarios. That’s a meaningful tonal choice in a space often dominated by corruption or non-consent mechanics. The six H-scenes across approximately 16,000 characters of dialogue suggest quality-over-quantity pacing, though without seeing the actual writing, it’s difficult to assess whether the narrative justifies the encounters or treats them as obligatory checkpoints.
The production values look solid—4K support, full replay infrastructure, voicing—which frames this as a finished product despite the modest H-scene volume. The complete scene unlock button is particularly player-friendly for gallery chasers. Unity’s stability here matters, as sloppy optimization would turn a short game into a chore.
This appeals squarely to players fatigued by aggressive real-time demands in adult games, or those who want narrative beats between sexual content rather than constant stimulation. For anyone expecting either deep dungeon design or abundant H-content, the modest scope will disappoint. For those seeking a competent, mechanically thoughtful palette cleanser with adult content as reward rather than centerpiece, it’s a reliable pickup.
Get “Dungeon Thief and Grand Mage (” on DLsite
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Related Tags:
Fantasy | RPG | Demo Available | adult content | female protagonist
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