Synopsis
■Story
Ina, an adventurer, has her sights set on a legendary treasure hidden within the Demon King’s Castle.
However, one day the Demon King is defeated by a Holy Maiden.
The castle is immediately seized by the state, and adventurers are forbidden from entering.
“What will happen to the treasure hidden in the Demon King’s Castle!?”
Furious at the state’s monopoly on the treasure, Ina decides to steal it back from the state-occupied castle.
■Game Overview
The castle is filled with soldiers tasked with protecting the treasure.
When they discover Ina, they attack and battle ensues.
As her HP decreases, her clothing tears, and if she is defeated, she will be violated.
H-scenes can be viewed anytime from the reminiscence room during exploration.
With the full unlock feature and invincible mode, you can easily view all H-scenes.
■H-Scenes
Ina is defeated by kingdom soldiers and awakens locked in a cell with the soldier she just fought before her…
Ina progresses smoothly through the castle, but gets overconfident and challenges multiple soldiers at once…
The threats in the Demon King’s Castle aren’t limited to soldiers. A slime lurking in the water attacks her, covering her in aphrodisiac mucus.
Ina attempts to squeeze through a hole in the wall, but even someone as small as her finds it impossible…
■Important Notes
This game is made with RPG Maker MV.
Please refer to RPG Maker MV’s system requirements.
Please test the demo version first.
Updates and bug fixes may be released, so user registration on the purchase site is recommended.
Editorial Review
Thief Ina positions itself squarely in the dungeon-crawl adult game tradition, where exploration and combat encounters double as narrative scaffolding for sexual content. It shares DNA with the proliferation of state-versus-outlaw fantasy premises that have become standard in DLsite’s action-RPG category over the past few years—familiar enough to require no explanation, but serviceable enough to justify the framing.
What distinguishes this work is its commitment to damage-as-undressing mechanics coupled with a defeated-heroine scenario structure. The premise that clothing tears as health depletes creates a transparent link between combat performance and sexual vulnerability, a design choice that appeals directly to players who derive arousal from the humiliation element as progression rather than as isolated scenario. The inclusion of a reminiscence room with full-unlock and invincible-mode options signals production awareness of player preference diversity—some want challenge, others want gallery access without friction. The monster-girl and tentacle tags suggest the castle’s defenders aren’t exclusively human soldiers, which adds visual variety to the encounter roster.
The opening narrative hook—a state monopoly on treasure creating conflict with independent adventurers—is thematically coherent if narratively lightweight. Ina herself reads as a capable protagonist whose defeat carries stakes, rather than a passive participant in predetermined scenes. The synopsis hints at multi-stage humiliation (captured, imprisoned, then presumably further compromised), which suggests escalation rather than repetitive scenarios.
This appeals most to players who value dungeon-crawl mechanics married to humiliation and group-encounter content, particularly those drawn to the state-occupation and treasure-theft framing as narrative justification. The work understands its genre’s conventions without overreaching artistically—straightforward execution of a competent premise. Worth the time if the tag combination hits your preferences; skip if dungeon-crawling feels like padding between scenes.
Get “Thief Ina and the Hidden Treas” on DLsite
This Week’s Top Rankings:
Related Tags:
Creampie | Fantasy | humiliation | group sex | tentacles
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