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Me and (My) Cat’s Castle

    Me and (My) Cat’s Castle (RJ304516) – cover
    Home › Comics › Me and (My) Cat’s Castle

    Synopsis

    Me and (My) Cat’s Castle is a 2D jumping action game where you guide the protagonist through challenging stages toward a power spot statue. Gameplay revolves around switching between two conditions: holding an onigiri in your mouth grants abilities like riding enemies and performing mid-air double jumps by chewing, but removes shooting capability.

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    Without the onigiri, you can shoot but are vulnerable to enemy contact. Both conditions require avoiding needles and yellow bullets. The compact game features 6 action stages, 1 conversation stage, and 1 final boss stage, offering 1 normal ending and 1 true ending to discover.

    CircleKAJINOYU
    TagsAction, Music, Application, English
    Price110JPY

    Editorial Review

    ★3.7 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    This is a compact 2D action platformer that leans heavily on a gimmick-driven design philosophy—the core mechanic of swapping between “normal” and “onigiri” states to navigate obstacle courses feels more aligned with puzzle-action experimentation than traditional adult game fare. The title’s positioning as an English-language action game with musical elements suggests aspirations toward the indie game crossover market, where mechanical novelty can carry a relatively short experience. It’s a rare choice for a DLsite release in an environment dominated by visual novels and turn-based strategy fare.

    What distinguishes this work is its deliberate constraint-based progression. The onigiri transformation isn’t merely cosmetic—it fundamentally redefines player capability (trading offensive output for mobility and rider dynamics), forcing adaptive gameplay across six main stages. The double-jump mechanic triggered by mid-air chewing adds a rhythmic, almost puzzle-like decision-making layer to what could otherwise be straightforward platforming. The inclusion of a conversation stage and branching endings (normal versus true) hints at narrative framing, though the synopsis doesn’t detail whether story substance justifies these additions or if they’re minimal connective tissue.

    The production scale appears intentionally modest—seven stages total isn’t attempting AAA scope—which frames this as either a proof-of-concept or a deliberate artistic statement about accessibility and focused design. The English-language tag combined with action-music categorization suggests the creator is targeting players fatigued by visual novel saturation and seeking interactive mechanical engagement instead.

    This appeals most to players comfortable with arcade-style challenge runs and those curious about mechanical experimentation over narrative depth. If you’re seeking a brief, gimmick-focused platformer that respects your time and doesn’t bloat its concept with filler, Me and (My) Cat’s Castle delivers exactly what it promises—no more, no less.

    Related Tags:

    English  |  Application  |  Music  |  Action  |  Comics

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