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I decided to keep a slime.

    Home › Comics › I decided to keep a slime.

    Synopsis

    Experience a charming dot animation game where you raise and care for your own slime companion. Keep your slime happy and healthy by feeding it regularly to watch it grow and develop. Interact using three primary commands—petting, feeding rice, and talking—plus special mischievous actions. As your slime evolves, its reactions and available commands expand, offering new ways to engage. The ending you receive depends on how you nurture your slime throughout the game. The display features a 386×386 pixel game area with an additional text field, and the screen size is fully adjustable. Developed by DeepLoad. Note: This game shares some content overlap with “I Ended Up Raising a Slime (RJ260145).”

    CircleDeepLoad
    TagsR18, Simulation, Application, Japanese, English
    Price264JPY

    Editorial Review

    ★3.8 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    A digital pet sim with erotic undertones and genuine mechanical depth, *I Decided to Keep a Slime* occupies an unusual niche in the adult game landscape—it’s less visual novel than interactive toy, closer to Tamagotchi than traditional narrative-driven adult works. The R18 tag here functions as thematic seasoning rather than the primary draw: the core loop is caregiving, observation, and discovery within a deliberately constrained interface.

    What distinguishes this from routine pet sims is the deliberate integration of “naughty commands” alongside mundane care routines (stroking, feeding, conversing). As the slime evolves through growth stages, both standard and adult-oriented interactions expand in complexity and apparent responsiveness, creating a progression system that rewards sustained engagement. The dot animation aesthetic—minimalist but expressive within its 386×386 pixel constraint—lends the work an intentional craft quality often absent from rushed browser-based fare. Developer DeepLoad’s Twitter presence suggests active iteration, though the note about content overlap with an earlier slime-keeping work (RJ260145) warrants attention; potential buyers should verify whether this represents a substantial revision or marginal refinement.

    The variable ending system tied to caregiving choices adds light roguelike elements to what might otherwise feel repetitive. A resizable viewport suggests accessibility considerations rare in smaller-scale adult games. The English localization is practical rather than polished, functional enough for non-Japanese players to navigate core mechanics.

    This appeals specifically to players seeking low-stress, long-tail engagement with subtle erotic elements—people who enjoyed earlier pet-focused adult works but want mechanical substance alongside novelty. It’s fundamentally a boutique project; mass-market appeal isn’t the target. The production values and thematic coherence suggest genuine design intent rather than conceptual novelty-chasing.

    A genuine oddity worth experiencing if interactive care mechanics and understated sexuality align with your taste.

    Related Tags:

    R18  |  Japanese  |  English  |  Simulation  |  Application

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