Synopsis
This is the sequel to The Crimes of Delta ~Crazy In Love With A Shrine Maiden~. While each game can be played independently, experiencing them in chronological order enhances enjoyment. Delta, a dimensional criminal, abandons his corrupted shrine maiden in Old Japan and travels to a European fantasy world. There, he targets a blue-haired princess, infiltrating her court as a swordsman and becoming her trusted advisor. Through manipulation and deception, he exploits her trust for his own pleasure while maintaining his facade. Meanwhile, he continues his relationship with Amane, the miko from the previous world. The game features pixel art storytelling presented in classic side-view format, complemented by interactive minigame sequences. Players use arrow keys to select options and accumulate points, which can be exchanged for merchant items. Additional adult scenes unlock upon clearing specific chapters.
| Circle | fushidaratei |
| Tags | R18, Adventure, Music, Application, English |
| Price | 1,320JPY |
Editorial Review
The Indecency of Delta positions itself as a direct sequel to The Crimes of Delta, though the developer’s stance on standalone accessibility suggests this entry functions as an intentional soft reboot within a serialized framework. It operates in increasingly niche territory: a deception-driven narrative game anchored to retro pixel aesthetics and mechanical sex scenes, a combination that filters aggressively but appeals intensely to players who value gameplay integration over cinematic presentation.
The distinctive pull here is Delta’s characterization as a multiversal manipulator—a protagonist whose appeal hinges entirely on predatory charisma rather than romance or consent. This thematic commitment separates it from fantasy games that merely contextualize coercive dynamics; the work is structurally about the architect of deception rather than the object of it. The princess as “student” victim adds pedagogical texture to the power dynamic, distinguishing this from straightforward exploitation narratives. Mechanically, the dot-art presentation and side-view progression framework evoke classic adventure game linearity, while the minigame sex scenes (arrow-key-driven point accumulation feeding into merchant progression) embed sexual content as an economic system rather than narrative reward. This is deliberately mechanical in a way modern visual novels typically avoid.
The combination of pixel aesthetics, deception-focused storytelling, and gamified sexual encounters remains genuinely rare in the contemporary adult game space, where production values have generally trended toward higher-fidelity visual novel formats.
Readers specifically seeking retro-style adult games with protagonist-centric villain narratives and minimal hand-holding on ethical framing will find something genuinely tailored here; broader audiences expecting narrative depth or character development should recognize this as intentionally limited in scope and thematic nuance.
A deliberately narrow work that executes its specific vision with mechanical commitment rather than narrative ambition.
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R18 | English | Adventure | Application | Music
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