Synopsis
A Cute 8bit Rogue-lite RPG with “Home”!
“Dungeon Witches” is a tiny 8bit Rogue-lite RPG of the cute girls with magic of the “Home” !
[Story]
Elle and Erity are twins who love being at home. But last night suddenly, Erity went to the dangerous dungeon alone!
The Dungeon was made by the Wizard of Legend, and now bad witches live in…
Elle can’t leave her home because of fear. But the next day, Elle awakens the magic of “Home”! And Elle chased after Erity to save her, with the help of the home!
[System]
You can learn the magic of Summon Home, Rest in Home, Push home, Kick Home, Warp to Home, and so on!
You use your “Home’s magic” to defeat the cute witches and familiars in the magical dungeon, to help your sister.
Features
A simple and speedy turn-based battle.
The magic of the home can be used to create unique tactics.
The play time of the main part will be about 1.5-2 hours.
Includes a bonus map the same size of that in the main story.
From the beginning you’ll be free to choose your start point of play and sound test.
Clearing the game will give you more play options,
Introduction video:
Introduction Article (Japanese)
AUTOMATON
https://automaton-media.com/articles/newsjp/20200801-132428/
| Circle | 1oo |
| Tags | Role-playing, Music, Application, Japanese, English |
| Price | 550JPY |
Editorial Review
Dungeon Witches lands in a crowded corner of indie game design: the cute-aesthetic roguelike with gacha-friendly character art and deliberately lo-fi production values. What distinguishes it from the standard DLsite catalog is the thematic commitment to “Home” mechanics as both narrative anchor and tactical system. Rather than bolting fanservice onto genre conventions, the designers have integrated the home concept into combat itself—you’re literally weaponizing domestic space through summoning, defensive positioning, and warping, which is a genuinely novel angle for turn-based dungeon crawling.
The 8bit visual presentation paired with a music application tag suggests audio design receives serious attention here, which matters in roguelikes where repetition can wear thin fast. The plot scaffolding—twin sisters, one stranded in a wizard’s dungeon, one awakening latent magic—is familiar YA fantasy, but positioning it around separation anxiety and the safety of home gives the rescue narrative an emotional texture beyond typical fetch-quest motivation. That a cute witch aesthetic extends to your enemies rather than just allies also helps distinguish this from the “moe protectors vs. generic evil” formula.
At 1.5-2 hours for the main campaign plus a bonus map, this isn’t a time sink, which works in its favor for the rogue-lite format. The turn-based battle system’s simplicity appears intentional, keeping focus on how home magic creates tactical options rather than overwhelming players with systems overhead.
This targets players who value thematic coherence and creative mechanics over production spectacle, and who appreciate how indie design can make constraints into strengths. If you’re fatigued by roguelike bloat but enjoy roguelike structure, or if you prefer tactical encounters that reward understanding a specific toolset over raw reflexes, the home magic system offers enough novelty to justify your time.
A clever little experiment that trusts its core concept.
Official English version available ↓
Get “Dungeon Witches – Girls Back H” on DLsite
English Version → Free TrialJapanese Original
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