Synopsis
Command an evil organization and dominate heroines!
In a world where numerous evil organizations exist alongside their heroic adversaries, the secret organization “February” establishes a new branch base. The protagonist, Dokumennsai, is assigned as commander.
Build up your organization and crush rebellious female executives and enemy sentai heroines!
○System
A turn-based simulation game where you select actions each turn.
Accumulate funds and energy through illegal business and plunder activities.
Develop new products and invest in research to earn resources more efficiently and create powerful combat units.
Prepare powerful combat units and ready yourself for battles with heroines.
○Demo
Playable up to the 2nd Snow Exer battle or turn 12.
○Specifications
Base CGs: 20
Playtime: 40-50 minutes
Size: Under 100MB
Engine: WOLF RPG Editor
*Version updates possible.
Editorial Review
Secret Organization February occupies a well-trodden niche in adult gaming—the villain-protagonist management sim—but distinguishes itself through a genuine commitment to strategic depth rather than relying entirely on sexual content as the draw. This is fundamentally a turn-based tactical economy simulator dressed in a corruption-and-domination fantasy, where mechanical progression actually matters.
The appeal hinges on its dual-track design: resource management feeds into combat readiness, creating a feedback loop that rewards planning over grinding. You’re accumulating funds through morally bankrupt activities, researching unit upgrades, and fielding custom combat squads against sentai heroines who represent the traditional power fantasy’s inverse. The “transformation heroine” tag suggests these encounters have both narrative and visual payoff, but the skeleton of the experience is the spreadsheet. That’s intentional design, not a shortcoming—the game trusts players want to optimize their evil empire’s logistics as much as they want to see the outcomes of dominance.
Production values stay modest. Twenty base CGs and forty-to-fifty minutes of playtime (judging by the demo cap at turn twelve) is lean by modern standards, though the WOLF RPG Editor engine is reliable for this genre. The size constraint suggests a tightly designed experience rather than bloat.
This lands firmly with strategy-first adult game enthusiasts who actually engage with mechanics—players who get off on optimizing production chains and unit composition as much as narrative outcomes. It’s a harder sell for those seeking visual novel pacing or elaborate character dynamics; the heroines exist primarily as tactical objectives and eventual rewards.
A competent execution of a specific vision: evil-organization management with actual strategic gameplay underneath the adult framing. For the audience that overlaps simulation gaming and adult content, this delivers substance alongside spectacle.
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Related Tags:
adult | Simulation | Sci-Fi | transformation heroine | Strategy
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