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Clinical Trial Part-Time Job

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    Synopsis

    Story

    The protagonist applies for a clinical trial part-time job.

    Shortly after the interview ends, they’re drugged and wake up in a closed facility.

    It’s an abandoned facility overrun with zombies.

    To escape, they must cooperate with an ejaculation assistant while building up their immunity (HP) to survive.

    System Features

    1. Defeating enemies increases sexual desire

    2. The accumulated sexual desire is relieved (H-scenes) by the ejaculation assistant

    3. After relief, immunity (HP) fully recovers and maximum HP increases

    With limited recovery options, manage your sexual desire wisely to escape!

    Battle System

    1. Firearms are used as items (learned) and converted into skills, not equipped directly

    2. Firearms require gunpowder (GP)

    3. Gunpowder is limited—use it wisely

    4. When gunpowder runs out, fight with a knife!

    5. Avoiding combat when possible is also important

    Crafting

    1. Defeating enemies yields scrap materials

    2. Use scrap at the medical office workbench to craft weapons, equipment, and items

    Creator: 画策パンタグラフ

    CG: 画策パンタグラフ

    Other: 画策パンタグラフ

    Engine: RPG Maker VX Ace

    Editorial Review

    Clinical Trial Part-Time Job occupies an unusual intersection in the adult game landscape—it’s a survival horror RPG that treats sexual content not as reward but as mechanical necessity. This hybrid approach is relatively uncommon, especially at the intersection of netorare themes and resource management gameplay, and the execution hinges entirely on whether players embrace the fusion of tension and arousal.

    The core appeal lies in its systemic cohesion. Rather than bolting H-scenes onto an existing dungeon crawler, the designers have made sexual relief integral to survival: defeating enemies builds sexual desire, which then gates your ability to recover HP and increase maximum survivability. This creates a rhythm where you’re genuinely managing three resources—ammunition, crafting materials, and arousal—simultaneously. The presence of a married woman character paired with netorare tagging suggests the fantasy involves a specific power dynamic around her role as your “ejaculation assistant,” which will strongly appeal to or alienate players depending on their preferences. The ponytail and busty tags indicate consistent character design choices across encounters.

    The limited gunpowder economy forces strategic decision-making: you can craft weapons from scrap or preserve ammunition, but you’re constantly rationing. Knife-fighting as a fallback and avoidance-heavy gameplay suggest this isn’t a pure action game—it rewards caution and planning, which deepens the horror atmosphere rather than undermining it.

    This works best for players who value systemic depth and don’t mind sexual content functioning as explicit mechanical scaffolding rather than traditional fanservice. The combination of survival horror, RPG resource management, and integrated adult content is sufficiently distinctive to stand apart from standard dungeon crawlers, though the narrow appeal—horror fans seeking adult content *and* adult game fans seeking substantial gameplay—means this will find an appreciative but niche audience.

    Related Tags:

    Creampie  |  Married Woman  |  busty  |  Fellatio  |  RPG

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