Synopsis
Active Time SEX Training Simulator
[Product description provided by the creator.]
The training scenes are all animations.
The number of animation images used is 2884!
– Girl’s physical power gauge
– Girl’s CUM gauge
– Trainer’s ejaculation gauge
The real pleasure of this game is how to train a girl in these three time gauges!
Isn’t Active Time System difficult?
You may think, but it’s not difficult.
Apart from levels, the more you cum a girl, the more likely she is to feel training.
It is adjusted so that the level goes up smoothly.
In this game, all training menus are playable from the start.
However, if you try to climax the girl in the advanced training menu in the early stages …
Will definitely faint.
Faint, Cum , Multiple Cum
Enjoy this growth process.
You can also continue to train fainted girls.
it’s up to you.
See also the sample image for a detailed description of the game.
Resolution 1500x1000px
Animation 30fps
Please be sure to check the operation with the trial version.
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2020 June 3 update
Added a gallery as a separate file for gameclear benefits.
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| Circle | KOJIRO |
| Tags | R18, Simulation, Animation, Application, Japanese, English |
| Price | 660JPY |
Editorial Review
SHOUJO-YA positions itself as an active-time sex training simulator—a rhythm-management subgenre that’s seen modest but consistent presence in the adult game space, typically appealing to players who prefer mechanical systems over narrative-driven experiences. The core appeal lies in balancing three simultaneous gauges (girl’s stamina, pleasure, and trainer ejaculation) rather than traditional visual novel branching or static sex scenes.
What distinguishes this work is its commitment to animation density and mechanical depth. With 2884 animation frames at 30fps across all training scenarios, the developer has prioritized visual continuity over static CG stills—a production choice that sets it apart from the majority of adult simulators relying on looped or still-frame animations. The gauge system itself reflects deliberate design philosophy: progression isn’t gated by arbitrary level requirements, but by accumulation and player timing, with the game gradually calibrating difficulty so novice players don’t immediately trigger fainting sequences. The inclusion of faint mechanics as both consequence and playable state adds a secondary progression layer most adult trainers lack. That all menus remain accessible from the start creates an inverted difficulty curve where ambition directly determines challenge, a design decision that rewards experimentation.
The 1500x1000px resolution and 30fps animation target players with moderate hardware expectations, suggesting accessibility was a development priority alongside content volume.
SHOUJO-YA appeals specifically to players who value mechanical engagement over narrative—those who find satisfaction in optimizing timing, managing competing resource demands, and watching stats incrementally shift rather than experiencing story progression. The game rewards methodical, engaged play rather than passive clicking.
A substantial sex trainer simulator executed with notable technical commitment to animation volume and a gauge-balancing system that actually demands attention rather than devolving into mindless loops.
Related Tags:
R18 | Japanese | English | Animation | Simulation
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Official English version available ↓











