Synopsis
A fan-made RPG featuring characters from Fate series, Tsukihime, Kara no Kyoukai, and Prisma Illya.
・Beautiful character artwork with an epic fantasy setting.
・An overwhelming cast of characters assembled!!
・A must-play for fans!
◆Additional Characters
Okita, Bunny Artoria, Jack the Ripper, Araya Souren
◆Playable Characters
Ilya, Rin, Artoria, Shuten Douji, Nero Claudius, Nitocris, Gilgamesh, Emiya, Mordred, Arcueid, Ciel, Shiki, Fran, Scathach, Jeanne, Shiki, Akiha, Hisui, Kohaku, Artoria Alter, Nero Chaos, Mash, Jeanne Alter, BB, Ereshkigal, Cu Chulainn
◆H Scenes
Unlock intimate scenes by defeating bosses on each floor.
◆New Game+
After completing the game, you can replay from the start while maintaining your progression.
Editorial Review
Fake/Asterisk operates in the crowded space of Type-Moon fan projects—specifically, the dungeon-crawler-with-fanservice subset that has proliferated since visual novel RPG engines became more accessible. What distinguishes this work is its commitment to scale: assembling 28+ playable characters across four canonical Type-Moon universes (Fate, Tsukihime, Kara no Kyoukai, and Prisma Illya) represents genuine ambition, even if mechanically derivative.
The architecture reveals its appeal clearly. Beautiful character artwork paired with an epic fantasy dungeon setting forms the visual foundation, while the progression system—unlocking intimate scenes through boss defeats on successive floors—provides the structural motivation loop. New Game Plus functionality extends playtime for repeat engagement, a practical design choice that acknowledges the work targets completionists. The character roster itself functions as the primary draw: inclusion of both mainstream servants (Artoria, Nero Claudius, Jeanne Alter) and deeper cuts (Shuten Douji, Ereshkigal, Scathach) suggests the creator curated beyond obvious choices, which will reward fans with specific character preferences.
What remains unclear from this positioning is mechanical depth. The synopsis emphasizes character collection and visual appeal over combat systems, narrative branching, or strategic complexity. For a project spanning four separate source materials, the integration method—whether characters share scenes, dialogue, or just coexist in a shared dungeon—matters significantly for coherence.
This appeals squarely to Type-Moon enthusiasts who prioritize fanservice accessibility and character interactions over innovation. The combination of multiple IPs in one playable space with guaranteed adult content unlocks remains relatively uncommon, even in doujin circles.
The verdict: Essential for completionist Fate and Type-Moon fans seeking a high-roster adult game; functionally risky for players wanting mechanical or narrative sophistication.
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Related Tags:
adult content | fantasy RPG | multiple characters | R18 Games
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