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Me and (My) Cat’s Castle X

    Me and (My) Cat’s Castle X (RJ281777) – cover
    Home › Comics › Me and (My) Cat’s Castle X

    Synopsis

    About this game

    The protagonist “me” is able to change their condition

    by keeping an onigiri (rice ball) in their mouth and traveling to the power spot,

    the “Cat’s Statue” through slightly difficult stages in this Jumping action game.

    * Features of Normal Condition

    Able to shoot

    Considered a “miss” when you touch anyone

    * Features of Onigiri Condition

    Unable to shoot

    Able to ride Onigiri

    Able to ride everyone

    If you chew an Onigiri mid-air, able to perform a double jump

    A new version of “Me and (My) Cat’s Castle (RE232312)” with added texture.

    Includes new modes, rearranged stages, and more!

    New item: Umbrella

    Collect them in every stage and something good might happen.

    New mode: Very Easy

    For those who want to enjoy the game with less challenge

    New mode: X Mode

    You’ll learn the true terror of a Game Over when you unlock this one.

    CircleKAJINOYU
    TagsAction, Music, Application, Japanese, English
    Price110JPY

    Editorial Review

    ★4.2 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Pixel-art action platformers with musical undertones remain a niche but dedicated corner of the adult game space, and this title carves out territory through its core mechanic: a conditional system that fundamentally alters how you navigate each stage. The onigiri-holding transformation isn’t cosmetic flavor—it’s the structural spine of gameplay, forcing players to strategically toggle between a shooting-focused baseline and a mobility-focused state where you can hijack enemies as platforms.

    What distinguishes this work is how deliberately it uses its modest premise. The double-jump via mid-air chewing, the ability to ride “everyone” rather than specific enemy types, the umbrella collectibles teasing hidden outcomes—these aren’t throwaway details but interconnected systems that reward experimentation and route optimization. The progression from Normal to Very Easy to the cryptically named X Mode suggests a developer confident enough to scale difficulty both downward and into punitive territory, suggesting this isn’t a one-note difficulty curve.

    The “new version with added texture” framing indicates this is a polished rerelease rather than a rushed asset flip, and the combination of Action, Music, and Application tags hints at rhythmic elements or sonically driven design that rarely surfaces in platformers. The Japanese-to-English localization suggests competent accessibility work.

    This appeals specifically to players who prize mechanical depth over narrative—those drawn to games where learning enemy behavior and stage geometry is the primary reward, and who relish the tension between risk (shooting vulnerability) and reward (mobility options). Speedrunners and challenge-run enthusiasts will find legitimate appeal here.

    A finely tuned platformer that respects your ability to understand complex systems through play rather than exposition. Worth the time investment for action-first sensibilities.

    Related Tags:

    English  |  Japanese  |  Application  |  Music  |  Action

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