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I’ll Make Money Selling My Used Underwear (RELICS)

    Home › R18 Games › I’ll Make Money Selling My Used Underwear (R

    Synopsis

    A female high school student desperate for money uses various methods to earn cash, sometimes involving other girls.

    This is a high-freedom female student life simulation game where you can build your own future while engaging in sexual content at a moderate level.

    “Can I sell my underwear?”

    You want cute clothes. You want to upgrade your smartphone. You want to enjoy dates with your boyfriend…

    A high school girl at this age needs lots of money and there are so many things you want!

    Then one day, you spot an advertisement: “We buy used underwear.”

    Could I sell the underwear I’m wearing right now?

    “Used Clothing Sales Simulator”

    An SLG where you make money by wearing underwear, uniforms, and casual clothes, then selling them to a “bloomers shop.”

    Figure out how to make used clothing appealing through trial and error to earn big money.

    Premium items include: uniforms/underwear (varying lewdness levels), swimwear, and items with bodily fluids.

    “If you don’t get caught, anything goes”

    Deliberately sweat, masturbate, or add body fluids. Wear clothes during risky situations like public exposure or livestreaming sexual content. More extreme scenarios command higher prices.

    But beware: if your identity is revealed through selling photos or exposure, you’ll enter a dark route involving blackmail and sexual coercion.

    Editorial Review

    This is a niche transaction simulator positioned at the intersection of financial management gameplay and exhibitionist fantasy—a subgenre that’s grown more technically ambitious in recent years, though rarely with this specific focus on the commercial mechanics of the transaction itself rather than voyeuristic exposure alone.

    What distinguishes this work is its framing as an economics puzzle disguised as sexual content. The core loop isn’t about the act of selling, but the optimization problem: how to manipulate item desirability through wear patterns, condition, and perceived authenticity to maximize profit. The tiered lewdness system (uniform/underwear variations, swimwear, items marked by bodily fluid) creates a risk-reward calculus—higher contamination equals higher margins but increased detection risk, which feeds into the “if you don’t get caught” constraint. This layering of consequence management over sexual content is more sophisticated than the typical NTR or prostitution simulator, which usually treats economics as window dressing.

    The school uniform and high school setting anchor this firmly in the fantasy of constrained transgression, while the NTR tag suggests boyfriend awareness or jealousy scenarios, adding interpersonal stakes to the financial ones. The inclusion of recruiting “other girls” hints at network-building mechanics, a rare element in this category.

    The moderate content level positioning and simulation-first approach will appeal specifically to players who find economic optimization gameplay arousing—the type who engage with life sims as much for the planning and progression as the sexual payoff. This skews toward a more cerebral, mechanics-focused audience than typical school uniform content attracts.

    A smartly designed transaction simulator that treats commercial logistics as its primary sexual fantasy. Recommended for players who want their adult content paired with actual gameplay depth.

    Related Tags:

    adult  |  NTR  |  Male Audience  |  roleplay  |  Prostitution

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