Synopsis
◆Game Overview◆
Title: I Saw a Blood-Colored Dream
Genre: An otome game(?) where you can right-click anytime to rain blood spatters meaninglessly
Romanceable Characters: 4
Endings: 11
Playtime: ~15 minutes per playthrough
Engine: LiveMaker
◆Story◆
A protagonist drifting through a bloodstained, colorless everyday life gets pulled around and swung about until they take one step forward and wake up with a start.
※There’s plenty of blood spray, but almost no gore
※While not horror, the creator’s love of the genre may seep through
Walkthrough information is available on the website for those who need it ↓(Updated 2020/4/4)
https://cock-robin.wixsite.com/kirihako/game
※Streaming/Let’s plays are welcome. Feel free to enjoy! (Updated 2023/8/20)
Editorial Review
This is a sci-fi otome hybrid that treats its premise—a protagonist trapped in a desaturated, blood-soaked reality—less as horror spectacle and more as existential framework for character relationships. It’s a rare intersection of “serious narrative” and “absurdist interactive design” in the doujin otome space, where most works pursue either intimate romance or straightforward genre thrills.
The distinctive hook here is the mechanics-as-metaphor approach: the right-click blood spray system isn’t decorative gore but a commentary on the protagonist’s detached drifting through their colorless existence. Four romanceable classmates offer different perspectives on waking from this haze, and the 11 endings suggest meaningful variation rather than simple branching. At roughly 15 minutes per playthrough, the work respects player time while incentivizing replays to unlock different interpretations of the same dreamlike scenario. The LiveMaker engine choice, relatively uncommon in modern doujin releases, lends a distinctly experimental quality—this isn’t engineered for mass accessibility but for players willing to engage with unconventional pacing and presentation.
Creator’s explicit permission for streaming is worth noting; they’re clearly confident in the work’s artistic merit rather than relying on scarcity marketing. The careful distinction between “plenty of blood spray” and “almost no gore” matters—this is psychological rather than visceral, atmosphere-focused rather than shock-dependent.
Players drawn to experimental narrative structures, surrealist worldbuilding, and character routes that prioritize thematic resonance over sexual content will find genuine substance here. The “serious” tag does heavy lifting; this isn’t designed to titillate, but to unsettle and intrigue. For otome audiences fatigued by conventional dating sim beats and willing to inhabit discomfort, this represents exactly the kind of boundary-pushing indie work that justifies exploring the wider doujin catalog.
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Related Tags:
school | Sci-Fi | Serious | classmates | Everyday Life
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