Synopsis
The story takes place in the small kingdom of Node, facing invasion from a powerful imperial army.
Six protagonists with different positions and goals struggle through the warfare of Node Kingdom. Each is a man or woman with different game systems: “Soldier,” “Wanderer,” or “Commander.”
Depending on which protagonist you choose, completely different stories unfold.
Each protagonist has unique characteristics, and multiple endings are available depending on how you progress. The stories are independent for each protagonist, making it feel like an omnibus work containing six short RPGs. However, items and save data are shared across all protagonists, and the consequences of one protagonist’s actions can affect another protagonist’s events.
H-events are almost exclusively ravishment-focused, with over 100 scenes total. There are 16 named female characters with H-events (including the female protagonists), plus many unnamed mob character ravishment scenes.
The main H-events transition through “male protagonists winning/female protagonists losing,” though story-based H-event conditions don’t necessarily follow this rule.
While a wartime ravishment game, graphic violence is avoided as a rule (soft violence may appear). The fantasy setting features almost no races or creatures besides humans and common animals, with minimal magical elements.
The circle Ikebukuro DPC’s previous doujin series “Node Invasion” serves as a prequel, with some shared characters.
**Genre:** Wartime Omnibus RPG
**Base CGs:** 100+ (450+ with variations) *Guest CG included
**H-scenes:** 100+ *Guest text included
**Multiple protagonists:** 6 male/female protagonists with multiple endings each
**Repeat playthroughs required** (pseudo-master data system; no game over screen)
**CG/scene recall mode available**
**Text skip function**
For detailed information and character introductions, visit Ikebukuro DPC’s official site.
The trial version allows you to play through “Chapter 2” for two protagonists: Gear and Reda.
Note: Save data from the trial version can be used in the main game.
Editorial Review
Hexagon of War positions itself as a strategic warfare RPG with branching narratives—an increasingly rare hybrid that treats erotic content and tactical gameplay as equally vital rather than ancillary. The market has seen a glut of straightforward conquest games, but this work’s modular approach with shared consequences feels structurally ambitious for the adult doujin space.
What distinguishes it is the genuine role-playing framework beneath the warfare: three distinct character archetypes—Soldier, Wanderer, Commander—fundamentally reshape how each of the six protagonists experience the invasion narrative. This isn’t cosmetic variation. The synopsis promises genuinely independent storylines that somehow weave together through shared resources and cross-protagonist event triggers, creating a puzzle-box quality where replaying as a different character reveals how your previous choices rippled outward. That’s mechanical sophistication rarely attempted in works where adult content dominates.
The scale of H-content (100+ scenes across 16 named female characters plus mob encounters) is substantial but notably framed around ravishment rather than consensual scenarios, a thematic commitment that will matter significantly to targeting. The fact that progression and consequence systems exist at all—that H-events “transition through” gameplay rather than serving as static rewards—suggests the developers understood how to integrate sexual content with emergent narrative rather than interpolating it.
This work will resonate most with players who want erotic strategy games with actual mechanical teeth, who value narrative branching enough to see multiple playthroughs as necessary, and who appreciate the specific appeal of conquest-framed ravishment scenarios within a larger systems-driven framework.
A genuinely multi-layered adult strategy RPG that treats its branching narratives as seriously as its adult content—exactly the kind of genre synthesis that rewards multiple playthroughs.
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