Synopsis
Current version: ver1.04
Note: Versions up to ver1.02 contain game-breaking bugs. Please play ver1.04.
□Story
One day in the Occult Research Club room, while the members are cleaning up—a rare occurrence—they discover an old, worn-out sugoroku board game buried in a pile of junk.
The club members decide to play it as a break, but at that moment, something suspicious suddenly appears before them…
□Gameplay
A sugoroku (board game) where you control the protagonist (you) and the heroine (your girlfriend) to reach the goal.
Due to the mysterious power of the sugoroku, whenever other players get close to your girlfriend, she is forced to engage in sexual acts.
Try to reach the goal while staying close to protect your girlfriend from harm.
□H-Scenes
■19 scenes total
■12 base CGs
■Content: NTR, coercion, sexual harassment
□System Features (some unlock with playthroughs/clears)
■Scene gallery
■CG viewer
■Difficulty selection
■Message skip
■BGM on/off
■Backlog
■Fast-forward button for entire game
*Please verify compatibility using the trial version before purchase.
*Bug fixes will be provided through file replacement.
Editorial Review
The sugoroku board game format represents a clever mechanical twist on the increasingly crowded NTR visual novel space, trading linear narrative progression for player-driven movement mechanics that directly determine exposure vulnerability. This approach distinguishes the work from standard visual novel structures where story beats unfold regardless of player agency, instead making the girlfriend’s predicament contingent on spatial positioning—a genuinely novel framework for the netorare subgenre.
The conceit is mechanically sound: you’re simultaneously protective protagonist and unwilling architect of your girlfriend’s violations, forced to navigate the board while managing proximity as your only defense. This creates organic tension between forward progress and safeguarding, rather than the passive voyeurism that dominates much NTR content. The school uniform setting and coercion tags position this in familiar doujin territory, but the game mechanics attempt to make player choice meaningful in ways that static visual novel branching rarely achieves. Nineteen scenes across twelve base CGs suggests moderate content density without bloat—substantial enough for multiple playthroughs given the difficulty selection and unlockable features.
The inclusion of standard quality-of-life systems (message skip, fast-forward, scene gallery, backlog) indicates competent production values, though the version history note about game-breaking bugs in earlier iterations hints at developmental rough edges. The straightforward presentation doesn’t prioritize narrative sophistication; this is pure mechanical NTR design.
Players specifically seeking NTR content with interactive mechanics rather than passive storytelling will find the sugoroku framework compelling—the board game conceit transforms voyeuristic fantasy into something resembling strategic (if futile) agency. Those wanting character development, nuanced narrative, or themes beyond coercion should look elsewhere. For the specific intersection of board game mechanics and netorare fetishization, however, this executes a genuinely distinct vision.
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Related Tags:
Creampie | adult | NTR | school setting | school uniform
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