Synopsis
Brothel simulation game.
Story: Near future. After a global cataclysm mankind slowly returns to a civilized way of life. In newly established countries sl*very is widely used. Laws allow to buy sl*ves and use them for both personal and business purposes. You are a beginner businessman. You rent a small building, where you want to make a brothel for the sexual entertainment of citizens.
How to play:
1. Rooms. All rooms divided to 3 types: Service, living, maintenance Esthete service rooms: – Matress room – Bed room – Luxury room Perversion service room: – Hole – Chain room – Deviant room Living rooms: -Jail -Flat Maintenance rooms: – Shower – Bath – Mistress room – Garden – Punishment room In the beginning of game you will need at least 1 service room, to earn money, 1 living room, where your sl*ves will live and a shower room to keep them clean.
2. Hall Hall is special room where newly come client will wait for service. Right-click on it will bring up menu. Where you can open/close your brothel and set up entry fee.
3. Clients Town consists of 150 citizens. All citizens divided to 3 categories: poor(grey color), prosperios(red color) and rich(gold color). Every client has it own parameters, which you can see on right-click: – Wealth. Money which client can spend in your brothel. – Perversion. client with high “Perversion level” will prefer girl in perversion service room – Esthete. client with high “Esthete level” will prefer girl in esthete service room – Squeamish. Clients with high “Squeamish level” will prefer clean girl, with high “Hygiene level” – Satisfaction. Overall satisfaction level by your brothel. Satisfaction raises, then client receive girl, which he choose. If where is no suitable girl for client, when he will leave your brothel, with decreased satisfaction. “Satisfaction level” affects on how often client will come to your brothel.
4. Sl*ves Sl*ves are your working girls. They can be bought on “Market” (“To town” button), and can be sold (“Sell” button in sl*ve menu). Before sl*ve can be bought, you must build a living room for her (Jail or flat). To access sl*ve menu right-click on sl*ve. For transfer sl*ve to another room click “Send her to room” and point to room. To designate sl*ve to service room click “Designate her to service room” and point to room. After designation button “Send to designated room” will send sl*ve to that room. Sl*ve parameters: – Submission. High submission required for “Esthete service rooms” – Sanity. Mental health. Sanity reduced by serving to client, especially in Perversion service room. Low “Sanity level” can lead to “INSANE” status. After a certain time “INSANE” status can lead to death. – Passion. “Passion level” indicates pleasure of sl*ve. It can be gained in Esthete service rooms or in mistress room. High level of “Passion” means, what sl*ve loves her work. – Skill. Sl*ve experience in sexual service. Clients prefer sl*ves with higher “Skill level”. – Hygiene. Low “Hygiene level” means, what sl*ve must go to shower or bath.
5. Events From time to time negative events will occur. Be prepared. 6. Game over You will win if brothel prestige rise to 80%.After winning gallery you gain access to gallery mode. Game will be over if in the beginning of day you will have negative balance.
http://clipiki.ru/video/293987
This product is written in English.
| Circle | Dumb Crow |
| Tags | R18, Simulation, Application, English |
| Price | 1,210JPY |
Editorial Review
Slave Brothel 3D plants itself squarely in the management simulation subgenre that’s seen steady output on DLsite—less narrative-driven than visual novels, more spreadsheet-adjacent than story-focused. It’s a systems game first, where player agency centers on resource optimization and facility building rather than character development or plot progression.
The work distinguishes itself through deliberate room-type categorization and the underlying economic loop: acquiring enslaved workers, assigning them to differentiated service spaces (ranging from “Esthete” to “Perversion” themed rooms), and scaling operations through reinvestment. The infrastructure-building layer—shower, bath, punishment room, garden—suggests the developer views slave maintenance as a mechanical requirement rather than decorative flavor, which at minimum shows internal consistency in the simulation’s logic. The post-apocalyptic framing (global cataclysm, re-legalized slavery in “newly established countries”) operates as bare-bones worldbuilding that contextualizes rather than interrogates its premise.
For players specifically seeking management depth with adult content, this positioning matters: you’re not chasing narrative beats or character routes, but rather optimizing room layouts, monitoring worker conditions, and responding to client preferences across multiple service categories. The UI-heavy design (right-click menus, room management interfaces) indicates a focus on systems interaction over cinematic presentation.
This is explicitly for simulation enthusiasts who treat the adult content as integrated reward mechanism rather than primary draw—those comfortable with exploitation fantasies embedded in tycoon-style gameplay loops. If you require narrative sophistication, character agency, or thematic self-awareness, the minimal synopsis suggests you’ll find little to engage with here.
A mechanically functional management sim that makes no pretense toward anything beyond its core loop: rent rooms, staff workers, extract profit.
Get “Sl*ve Brothel 3D” on DLsite
English Version → Free TrialJapanese Original
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R18 | English | Simulation | Application | Comics
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