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Our Denial

    Our Denial (RJ174703) – cover
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    Synopsis

    Our Denial is a physiological thriller that follows the story of Richard a few years after losing his wife. He still sees and hears her even years later but now a dark and sinister presence has made itself known.

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    By taking a stroll down memory lane, Richard will get down to the bottom of why he still sees his wife and this dark apparition. Is any of this real, is it all in his head, or is there more at play here? These are the questions he asks himself every day.

    This game is a short experience spanning 1-3 hours. It revolves around making choices that shape the ending all the while exploring places for clues to puzzles. The ending is always dictated by objects you observe, things that remind Richard of the past will push to one ending while stuff that reminds him of loss pushes towards another. There is no binary choice at the end that dictates the end. There are five endings all together, one of which will be hard to obtain unless you really take note during a play though and start a new game.

    Heavily inspired by Silent Hill.

    This product is written in English.

    CircleCape of Games LLC
    TagsAdventure, Music, Application, English
    Price1,210JPY

    Editorial Review

    ★4.2 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Grief-driven psychological horror is a rare find on a platform dominated by erotic fare, and Our Denial fits into the adventure end of the catalog. It is a short, atmospheric thriller built around a widower’s unreliable perception, with nothing in its tags pointing toward the adult content most of the storefront trades in. Within the English-language adventure space, that makes it a quiet outlier.

    The most interesting design choice is how endings are determined. There is no final binary choice. Instead, the game tallies what Richard notices as you explore: objects that stir memories of the past push him toward one outcome, while reminders of loss push him toward another. That ties the mechanics to the theme, since the ending reflects how the protagonist chooses to process his wife’s death, not a menu selection at the finish line. Five endings across a one-to-three-hour runtime is generous, and the note that one is hard to reach without careful attention suggests a reward for observant players. The “Music” tag hints at sound design playing a real role in the mood, which suits a story where Richard sees and hears his late wife and a darker presence besides. The central question of whether any of it is real or all in his head is an old one, but pairing it with exploration and clue-based puzzles keeps the player investigating instead of passively reading.

    Players who like compact, melancholy mysteries and replayable branching structures will get the most from it, especially if they prefer ambiguity to tidy answers.

    A thoughtful, bite-sized ghost story where what you notice decides how the grief ends.

    Related Tags:

    English  |  Application  |  Music  |  Adventure  |  Comics

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