Synopsis
A training simulation game where you conduct sexual training during the day and earn money through prostitution at night to pay off debts.
You must care for your captive properly or risk them escaping, dying, or seeking revenge.
Prostitution services vary widely: foreplay types like fellatio and paizuri, abuse types like whipping and stomach punching, intercourse types like cowgirl and group sex, and special types like captive circus competitions and wall-sitting endurance.
Some CGs feature animation.
Unlock additional CGs and bonus games by meeting certain conditions.
Ver 1.01: Fixed training setting bugs
Editorial Review
This is a darkly mechanized take on the captivity-training subgenre, positioning itself less as narrative-driven erotica and more as a resource-management puzzle with sexual content as both reward and economic system. The core loop—daytime training, nighttime prostitution earnings, debt repayment—deliberately echoes eroge debt-slavery fiction, but frames the entire dynamic through a spreadsheet lens that prioritizes cold optimization over character development.
What distinguishes *100 Days of Training* from gentler training sims is its unflinching embrace of cruelty as gameplay mechanic. The captive isn’t a willing participant gradually won over; they’re a resource with measurable morale, escape risk, and revenge potential that must be actively managed through both care and degradation. The prostitution menu’s breadth—segmented into foreplay, abuse, intercourse, and competitive endurance categories—suggests the developer prioritized content variety over narrative coherence, which will appeal to players hunting specific fetish content but may feel scattershot to those seeking thematic focus. The inclusion of animated CGs and unlockable bonus games indicates production effort beyond the baseline, though the V1.01 patch fixing “training setting bugs” hints at launch polish issues.
This appeals squarely to players invested in the domination-as-economic-system fantasy who want mechanical depth and broad content variety over story investment. The captivity framework with explicit escape/death/revenge consequences positions it as harder-edged than most consensual training titles, though the day/night cycle structure borrows heavily from established management-game conventions.
For those who enjoy simulation systems layered over explicit content and aren’t deterred by the captivity premise’s moral vacuum, this delivers mechanical engagement and variety. For players seeking character arcs or narrative justification, this is purely mechanical—and unrepentantly so.
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Related Tags:
Simulation | adult content | training | Prostitution | captivity
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