Synopsis
To save his wife from a witch’s curse, the protagonist travels to Divine Dragon City alongside another heroine.
Adolf must win his way through a tournament to summon the Divine Dragon and have his wish granted.
After conquering the league, Adolf finally summons the Divine Dragon… but what awaits him?
A traditional RPG with a unique side feature: catch and sell girl monsters.
This is P.D Present’s first title to include an opening movie!
We recommend checking the trial version to confirm compatibility before playing.
Playtime: approximately 5-6 hours.
Created with RPG Maker VX ACE. This is a standalone version with the runtime included, so no separate installation is needed.
If you encounter errors, please first check the Readme file or contact us through our website. Please read the Readme or site instructions before reporting bugs.
※This is an all-ages version. While there are suggestive scenes, there are no explicit images.
■2013/12/29
Adjusted game balance.
■2014/01/08
Increased treasure chest drop rate to 40%. Also increased item drop rates from monsters.
■2019/2/24
Fixed bug where treasure chest level wouldn’t increase.
Editorial Review
Divine Dragon City plants itself squarely in the mid-tier fantasy RPG space where wish-fulfillment narratives meet monster-capture mechanics—a formula that’s seen renewed interest since the 2010s boom in mainline monster-battler integration within story-driven games. What distinguishes this title is its deliberate fusion of tournament progression with a secondary girl-monster capture-and-trade system, a pairing that remains relatively underexplored in the doujin RPG landscape dominated by either pure dungeon crawlers or straightforward monster-collector games.
The core appeal hinges on two mechanics working in tandem: Adolf’s primary objective—winning a tournament to summon the Divine Dragon and break his wife’s curse—creates narrative momentum and pacing structure that many collection-focused titles lack. The parallel monetization loop of catching and selling female monsters adds economic strategy and replay incentive without overwhelming the main throughline. The production values suggest genuine investment, particularly the opening movie, a rarity for mid-2010s doujin titles using RPG Maker VX ACE, and the inclusion of runtime within the package demonstrates developer consideration for accessibility friction.
That said, the five-to-six-hour runtime is modest, and the all-ages content restriction (despite suggestive imagery) will narrow appeal for players seeking explicit material. The balance patches documented in the notes suggest post-launch refinement, which is standard practice but worth noting for stability expectations.
This lands best with players who want structured narrative progression without sacrificing collection mechanics—those who found pure monster-catchers narratively thin but appreciated their economic systems. If you value tournament arcs and enjoy strategic resource management wrapped in fantasy worldbuilding, the unique angle of catching opponents’ companion creatures justifies the playthrough.
A solid mid-tier doujin RPG that respects player time while exploring underutilized mechanical territory.
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