Synopsis
■Bug Fixes & Changes ver2.01
Bug Fixes:
・Fixed bug where player becomes unable to move when entering certain doorways diagonally under specific conditions.
Changes:
・Changed so that receiving humiliation attacks in battle now inflicts status ailments.
■Changes ver2.0
・Added 2 new CGs and 8 scenes using recycled variations. Added and revised endings.
・Added New Game+ functionality.
■Bug Fixes & Changes ver1.03
・Changed condition to go nude in town from Depravity 150+ to 130+.
■Bug Fixes & Changes ver1.02
・Fixed bug preventing item theft.
・Adjusted battle H-scenes: relaxed humiliation attack trigger conditions, receiving humiliation attacks no longer causes action paralysis.
・Added self-destruct items dealing percentage-based HP damage, purchasable from merchant near brothel.
・Adjusted enemy HP and weapon attack power balance.
■Bug Fixes ver1.01
・Fixed bug where entering shrine with Guilt below 10 caused player to become trapped.
・Fixed PNG error occurring before innkeeper defeat event.
Follow the journey of Milia, a noble female knight dedicated to becoming a proper Holy Knight and protecting townspeople from monsters…
■To fight formidable monsters, you must learn divine miracles from the priest.
However, to perform the ritual needed to learn miracles, you must raise your “Faith” stat.
Raise Faith by listening to and fulfilling the wishes of townspeople.
Some wishes may lead to naughty situations!
Experiencing such acts raises your “Depravity” stat, eventually allowing you to go completely nude!
■Raising Guilt value triggers branching to alternative endings, with the heroine’s appearance changing accordingly.
■Contains 33 base H-CGs with over 300 variation CGs.
・Standing art erotica in town and during combat.
■After clearing, access the recollection room to view all events.
Editorial Review
SACRED EYES sits squarely in the corruption-focused fantasy action-RPG category, a subgenre that has seen modest but steady output on DLsite over the past five years. The emphasis on mechanical depravity systems tied to visual degradation—moving from clothed to nude states as stats shift—places it alongside similar progression-based adult games, though the deliberate integration of humiliation mechanics into combat distinguishes it from more narrative-heavy alternatives in this space.
The work’s distinguishing feature is its tightly designed feedback loop: humiliation attacks in combat function as both encounter mechanics and status-effect vectors, meaning player vulnerability compounds across multiple systems. The extensive revision history documented here—stretching from v1.01 through v2.01—signals a developer committed to mechanical refinement rather than one-off asset drops. The addition of New Game+ functionality and tiered Depravity/Guilt thresholds (adjusted downward from 150 to 130 for public exposure) suggests intentional pacing work around the corruption arc. The inclusion of percentage-based self-destruct items indicates combat depth beyond raw stat-checking, while enemy rebalancing across versions suggests ongoing engagement with difficulty feedback.
Tag intersection matters here: tentacle content combined with forced scenarios and gang-bang sequences frames a specific fantasy of escalating non-consensual encounters, while the pregnancy tag implies long-form consequence mechanics. Busty as a primary visual descriptor suggests art focus on physiology through corruption states.
This appeals most to players seeking mechanical corruption systems where stat progression directly gates visual and narrative content, rather than those wanting linear branching narrative or romance arcs. The extensive patch notes indicate a title that rewards extended engagement and multiple playthroughs.
A solid choice for corruption-system enthusiasts who value game balance iteration alongside content updates.
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