Synopsis
●Game Features●
Large-size CG
Beautiful event CGs in 1024×768 resolution packed throughout!
Cross-section diagrams with ON/OFF toggle for text effects
Realistic cross-section visuals and erotic text effects to amplify the excitement. Of course, you can turn them off if desired.
●Game Overview●
A massive worm escaped from a research facility hunts down girls, weakens them, and swallows them whole. The worm grows and evolves each time it swallows the heroine. The ultimate goal is to swallow the woman who was researching it.
●Improvements from the Previous Title●
– Increased stages
– Added gimmicks to movement sections with story events at key points
– Enhanced strategic depth in combat
– Strengthened visuals during swallowing scenes
●Gameplay Structure●
The game cycles through “Movement Sections,” “Combat Sections,” and “Event Scenes.”
Movement Section: Control the worm to corner the fleeing heroine across stages that change with each swallow (Stage 1: Research Facility, Stage 2: Underground Mall, Stage 3: Combined, etc.)
Combat Section: Battle the heroine, weaken her, and swallow her whole.
Event Scenes: Detailed depictions of the heroine’s violation and swallowing.
●Story●
In the underground facility of a biological research institute, a colossal worm is being secretly studied. The female lead researcher gazes at it with gleaming eyes, marveling at specimen Wm-cx01’s incredible potential after countless genetic modifications. She believes this specimen could accelerate scientific progress by a decade.
One fateful night, an earthquake strikes. Researchers evacuate to the surface. One staff member, searching for an exit, hears something dragging behind them. Turning around, they see a human-sized worm…
Editorial Review
Predation Game 2 positions itself as a mechanically-driven vore game that treats consumption as a progression system rather than a singular fantasy—a relatively ambitious approach within the niche. The sequel improves on its predecessor by expanding stage variety, layering combat strategy into what could have been a purely kinetic experience, and investing visual polish into cross-section imagery during the central fetish content.
What distinguishes this work is its structural commitment to gameplay depth alongside fetish delivery. The cyclical loop of movement, combat, and event scenes creates pacing that prevents the experience from collapsing into a single repeated scenario. The cross-section toggle is a smart concession to variable audience preferences, acknowledging that visual clarity during intimate scenes matters differently to different players. The evolution mechanic—where the worm visibly transforms after each consumption—gives progression narrative weight beyond arbitrary level counters. The setting escalation from research facility to underground locations signals intentional environmental variety rather than recycled backdrops.
The enhanced swallowing visuals represent where the developer’s genuine production effort centers; the 1024×768 CGs and anatomical detail work suggest this isn’t a quickie asset-flip. For an adult game built around forced vore, the technical execution appears competent, and the addition of strategic combat elements positions this above pure visual-novel fare that treats gameplay as an afterthought.
This will resonate most with players who appreciate vore as a kink framework that justifies mechanical progression, and who value visual fidelity and environmental variety over narrative complexity. Those seeking atmospheric storytelling or character development should look elsewhere.
A technically polished execution of its specific fetish premise that demonstrates genuine mechanical and visual ambition for the niche.
Get “Predation Game 2 ~Goodbye. Who” on DLsite
This Week’s Top Rankings:
Related Tags:
large breasts | rape | forced | Tentacle | cross-section
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