Synopsis
Dales is interrupted by the War Goddess while assaulting a woman in the forest.
At first sight of her, he lustfully attacks, but is soundly defeated.
The War Goddess, looking down on him, leaves without finishing him off.
With his pride shattered, Dales cannot let this end here.
He swears revenge on the War Goddess…
To gain revenge, Dales grows stronger and assaults girls he encounters along the way in this RPG where he must defeat the War Goddess.
Battle warriors, exorcists, mages, and angels in forests and caves. Victory leads to H events and the chance to recruit them as allies.
Allies trigger additional events at the inn.
Meet certain conditions to unlock group scenes…
Created with RPG Maker VX.
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Editorial Review
This is a straightforward conquest RPG built on a familiar framework: the player character gains power through sexual coercion and combat to eventually dominate a high-ranking adversary. It occupies familiar territory in the adult game space where progression mechanics are grafted onto non-consensual scenarios as motivational scaffolding.
What distinguishes this work is its commitment to the revenge narrative as structural spine. Rather than isolated encounters, Dales’s progression toward the War Goddess creates a loose campaign arc—the forced encounters with warriors, mages, exorcists, and angels aren’t random but positioned as stepping stones toward a specific confrontation. The inclusion of ally recruitment that triggers additional inn scenes suggests the developers understood that repeat encounters with the same characters can deepen engagement beyond the immediate sexual content. The outdoor and cave settings provide environmental variety that many adult RPG Maker titles skip entirely. The group sex mechanics tied to specific conditions indicate some attention to pacing unlocks, which separates this from games where everything accessible at once.
The RPG Maker VX framework is dated but functional for this genre—it allows for turn-based combat that doesn’t demand cutting-edge visual assets, freeing development resources toward content volume.
This will appeal most to players who prioritize RPG progression systems and enemy variety within the non-consensual fantasy setting, and who specifically enjoy forced scenario escalation rather than pure static encounters. Those seeking narrative sophistication or character development will find neither here; this is mechanically-driven content where story exists to justify the gameplay loop.
A competent execution of its specific subgenre niche. It understands what its audience wants—systematic progression toward domination—and delivers that without unnecessary complication.
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