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Baseball Strip Game… [Norin Workshop]

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    Synopsis

    An original sound novel game.

    This is not a baseball strip game itself, but rather a novel game themed around baseball strip poker with no luck-based elements.

    Features 7 different endings (6 bad ends) based on player choices.

    Screen resolution: 800×600

    Approximately 100 images total including backgrounds, characters, variations, and video clips.

    Some H-scenes contain video animations.

    Includes BGM; no voice acting.

    —

    Two old friends from the protagonist’s school days, Kasano and Mika, suddenly visit. The protagonist despises Kasano—back then, Kasano stole away Mika, who the protagonist had feelings for.

    Through a series of events, the protagonist ends up playing baseball strip poker with Mika at Kasano’s suggestion.

    Eventually, the truth about the past and the cuckoldry is revealed.

    Made with Kirikiri.

    Editorial Review

    ★3.8 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Baseball Strip Game positions itself in the netorare visual novel space as a revenge-focused sound novel that trades the luck mechanics of actual strip poker for narrative agency. This is storytelling-first design in a subgenre increasingly crowded with randomly generated or heavily RNG-dependent adult games, making the choice-driven structure immediately noteworthy.

    What distinguishes this work is its commitment to recontextualizing the “strip game” framing entirely. Rather than fetishizing the mechanical act of undressing through chance, the developer uses baseball strip poker as thematic scaffolding for exploring revisited betrayal and sexual coercion. The synopsis suggests a layered temporal structure—protagonist, Kasano, and Mika occupy unresolved history that the poker scenario excavates rather than creates. The reveal that “truth about the past and the cuckoldry” emerges through play indicates the narrative doesn’t simply enact netorare fantasy but actively interrogates it, with six bad ends suggesting most player choices lead toward darker territory than the single true ending might offer.

    Production sits at solid mid-tier: 100 images with integrated video animation in H-scenes, functional 800×600 resolution presentation, and Kirikiri engine implementation all point to competent technical execution without blockbuster production values. The absence of voice acting is standard for text-heavy choice-driven novels and keeps focus on written character dynamics.

    This appeals most to players specifically interested in netorare narratives with psychological texture—those who seek coercion and moral degradation portrayed through consequence-weighted choices rather than consequence-free fantasy. The emphasis on multiple endings, particularly bad ends, suggests thematic investment in how player agency shapes betrayal rather than pure arousal content.

    Recommended for netorare enthusiasts who value narrative structure and branching consequences over mechanical strip-game novelty.

    Related Tags:

    Creampie  |  rape  |  netorare  |  coercion  |  Bloomers

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