Synopsis
An erotic training SLG (+RPG elements) created in ActionScript3.0 (FLASH).
The main focus of this work is the training of Asahina Mikuru.
Features approximately 10 erotic scenes. Erotic CGs include about 11 main images + approximately 20 variations.
(About 10 variations used in-game. About 10 bonus variations.)
Includes both JPEG 1280*960 versions and game-sized versions of each CG alongside the game.
(You can also view just the CGs without playing through).
If you get a game over in Rescue Mode, Computer Club Mode appears. You can enjoy training and erotic scenes in this Computer Club Mode, which is the main focus of the work.
(Approximately 30 minutes per playthrough)
Please try the trial version (planned to be available on this site) to check the game atmosphere and performance.
Editorial Review
This ActionScript3 SLG occupies a specific niche in the adult game market: the character-focused training simulation that prioritizes fetish specificity over narrative ambition. The combination of omorashi and enema themes within a structured training framework is relatively uncommon, and the dual-mode structure—Rescue Mode feeding into the main Computer Club Mode—suggests a design philosophy that treats gameplay scaffolding as secondary to content delivery.
What distinguishes this work is its production clarity. The separation of game-sized assets from high-resolution JPEG versions (1280×960) indicates deliberate asset management, while the CG gallery option removes friction for players primarily interested in visual content rather than mechanical progression. The approximately 11 main images with 20 variations represents substantial artwork iteration, though the actual gameplay per playthrough sits at roughly 30 minutes—a modest runtime that aligns with the SLG+RPG hybrid positioning rather than a full visual novel commitment. The inclusion of both Rescue and Computer Club modes essentially provides two distinct play paths, multiplying replayability within the fetish parameter.
The protagonist choice—Asahina Mikuru, a recognizable character from anime properties—carries both marketing appeal and immediate narrative context, though synopsis details remain sparse on actual gameplay mechanics or training progression systems. The “approximately 10 erotic scenes” phrasing suggests variable content density depending on player choice-making.
This work will appeal most to players with established interest in both omorashi and enema content who value straightforward, mechanics-light delivery over elaborate storytelling. The ActionScript3 foundation indicates older Flash technology, which may present compatibility considerations for some systems.
A competently executed fetish-focused SLG that prioritizes content quantity and accessibility over mechanical depth—worth a trial run for its specific audience, though not a gateway work for genre newcomers.
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Related Tags:
large breasts | Restraint | training | Uniform | enema
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