Synopsis
Your goal is to rescue a princess captured by demons.
Progress through the game by selecting panels.
Sword marks deal damage to the demons, while demon marks deal damage to you.
First to 4 points wins.
Some H scenes allow you to change positions using the cursor keys.
When movement is available, valid keys will be displayed in the bottom right corner of the screen.
This game was created with LiveMaker and runs on Win98/Me/2000/XP.
More details are available on the creator’s website (http://kat.h.fc2.com/).
Editorial Review
Forest of Demons: Sequel occupies a deliberately transgressive corner of the doujin adult game market—a tile-based puzzle-combat hybrid where sexual content and gameplay mechanics are inextricably linked rather than separated into distinct narrative and H-scene phases. The bestiality and tentacle elements signal this work’s commitment to darker fantasy eroticism, positioning it squarely within a niche that values taboo subject matter over mainstream appeal.
The game’s distinctive architecture merges strategic decision-making with sexual consequence: victory and defeat in the panel-selection battles directly determine which H scenes unlock, making the mechanical outcome inseparable from erotic progression. This design choice elevates it beyond simple visual novel fare into actual game territory, though the execution depends entirely on whether the puzzle difficulty feels appropriately matched to narrative stakes. The addition of position-control mechanics during H scenes—using cursor keys to shift angles and perspectives—suggests the creator prioritized interactive sexual engagement over passive observation, a relatively hands-on approach for mid-2000s doujin standards.
The rescue-the-princess framing is purely functional scaffolding; the real appeal targets players specifically seeking demon/monster-on-human sexual content with an element of agency in how those scenes play out. The sexual assault tag indicates non-consensual elements, which filters the audience considerably toward those for whom violation fantasy is central to arousal rather than incidental to narrative.
Prospective players should note the technical specifications: this is built on LiveMaker for Windows 98-era systems, meaning the interface and visual fidelity will feel dated by contemporary standards. The low technical barrier likely means accessible but unsophisticated art and animation.
This is explicitly designed for a specific fetish intersection—those seeking monster bestiality and tentacle content with actual gameplay mechanics rather than kinetic reading. Anyone outside that narrow target will find little to engage with, but committed players within that taste profile may find the puzzle-sex integration novel enough to justify exploration.
Get “Forest of Demons: Sequel” on DLsite
This Week’s Top Rankings:
Related Tags:
Creampie | Fantasy | tentacles | bestiality | sexual assault
Interested? Get the free trial here ↓










