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Evil Eyes [Trick A’]

    Home R18 Games Evil Eyes [Trick A’]

    Synopsis

    A certain academy harbors an urban legend.

    “The Locker of Misfortune”

    Write the name of someone you resent in a locker, and that person will fall into misfortune. It’s just another common ghost story… or so it was thought.

    But someone knows the truth—it’s real.

    “The Evil Eye User”

    One who wields their gaze to inflict hallucinations upon others. The Evil Eye user lurks within the academy, making the Locker of Misfortune a reality. Using their cursed sight, they drag students into a hell of depravity.

    “Two Letters in the Locker”

    Two letters placed within the locker. The beginning of a new violation.

    Two prey are chosen:

    The academy’s most violent girl: Shishihara Takako

    The academy’s jewel, student council president: Arakuni Hitomi

    The hunter moves in silence and darkness. Tonight, you will be assailed by writhing masses of otherworldly tentacles, a reflection of your own sins.

    “May you fall into nightmare until death…”

    Public violation enacted by phantom tentacles. From tentacles of hands and tongues to bizarre insectoid appendages—a tentacle lover’s dream brought to life.

    Editorial Review

    Evil Eyes occupies a niche corner of the adult game landscape where dark fantasy worldbuilding meets extreme violation fantasy—territory that’s densely populated but rarely executed with genuine atmospheric cohesion. The “cursed academy” framing device (the Locker of Misfortune legend) attempts to ground the escalating depravity in narrative logic rather than leaving it as pure scenario scaffolding, which positions this somewhere between supernatural thriller and punishment fantasy.

    What distinguishes this work from standard violation gameplay is the Evil Eye mechanic itself—a thematic anchor that justifies both the supernatural assault and the hallucinatory framework. The synopsis hints at psychological dimension (victims experiencing distorted reality, not just physical trauma), which suggests the developers understood that this particular tag combination benefits from disorientation as a narrative tool. The dual-victim structure also matters: pairing “the violent girl” against “the jewel” creates contrast in how violation might land psychologically, implying character-specific scenarios rather than interchangeable content.

    The tag density here is extreme—anal, bestiality, fisting, hypnosis, rape, restraint, and tentacles all clustered together signals this work doesn’t aim for broad appeal. This is unmistakably content for players with specific accumulative interests who’ve exhausted gentler explorations of these elements and seek maximum intensity.

    That said, the synopsis cuts off mid-sentence, obscuring whether narrative payoff exists beyond setup. Without evidence of character depth, story escalation, or thematic payoff beyond the violation itself, this remains a foundational work in its subgenre rather than a reinvention of it.

    Recommended exclusively for experienced players of extreme violation content who value supernatural framing and dual-character variety over narrative innovation. Casual consumers of adult games should look elsewhere.

    Related Tags:

    Anal  |  tentacles  |  Restraint  |  rape  |  Hypnosis

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