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Ayanami Training Plan (Language: English/Japanese)

    Ayanami Training Plan (Language: English/Japanese) (RJ036512) – cover
    Home › Comics › Ayanami Training Plan (Language: English/Japanese)

    Synopsis

    It is the main game of Ayanami of the popular anime.

    The contents put on and it enjoys the plug suit of the chest exposure.

    Then, by train, it is possible to point at Ferat.

    Moreover, it is made dirty in the hole with the tentacle of the apostle.

    The erotic scene which was not the original is much.

    CirclePeroPero Candy
    TagsR18, Adventure, Voice, Music, Application, English
    Price770JPY

    Editorial Review

    ★2.8 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    This is a licensed parody game capitalizing on one of anime’s most iconic characters, positioning itself squarely in the fan-service visual novel space where intellectual property adaptation and original adult content coexist—a crowded market where novelty often depends entirely on execution and asset quality rather than narrative innovation.

    The work centers on costume fantasy and transformation scenarios, leveraging the character’s recognizable plug suit as a foundation for progressive undressing and exposure mechanics. What distinguishes this from generic fan-parody titles is the explicit focus on tentacle-based content, a niche within a niche that signals a specific creative direction. The dual-language support (English/Japanese) and inclusion of voice acting and original music suggest production values above the bare-minimum fan project, though the synopsis’s broken English raises questions about localization quality—a significant concern for non-Japanese players seeking readable UI and dialogue.

    The “training plan” framing device, paired with tags indicating direct player interaction (pointing/targeting mechanics), suggests this operates as an interactive experience rather than passive visual novel, moving closer to game-adjacent territory. The mention of content “not in the original” is both honest and revealing: this understands itself as an invented fantasy scenario rather than canonical storytelling, which sets correct expectations but also means the appeal rests almost entirely on fetish specificity and character recognition rather than dramatic substance.

    For players specifically seeking fan-parody content combining tentacle themes with plug suit aesthetics and interactive pointing mechanics, this delivers a focused, presumably competent execution. General visual novel audiences and those seeking substantial narrative should look elsewhere. The dual-language support and voice implementation suggest a developer aware of international markets, though localization concerns may impact experience quality outside Japan. Fetish specificity over broad appeal makes this a niche recommendation.

    Related Tags:

    R18  |  English  |  Application  |  Music  |  Adventure

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