Synopsis
A proposition for group sex from your girlfriend Nami, who happens to be your sister…
Junko, your lover and older sister, gets drawn into days filled with depravity and pleasure…
“have relations with…3” is a scenario-based group sex simulation game where various situations occur based on command selection and character circumstances.
The game spans 14 days from September 4th to September 17th. Progress by selecting commands while engaging in H scenes and conversations.
In normal sections, you can meet someone on the way home from university and enjoy one-on-one conversations. You can encounter the person you want to meet, so select them when found.
In H sections, two couples (protagonist × Junko and Nami × Naoyuki) engage in sexual activity together.
This basic structure remains unchanged. Enjoy the H scenes and conversations during them.
Various scenarios occur based on both characters’ states when you select commands, so try different options.
For character details, see the introduction page at http://www.sc-crg.com/katalog/with3/
Editorial Review
“have relations with…3” positions itself squarely in the scenario-branching adult game space, trading narrative complexity for day-by-day progression mechanics and situational variety. The 14-day framework feels deliberate—structured enough to create routine without demanding deep plot coherence, which frankly defines much of the mid-tier adult game market right now.
What distinguishes this work is its explicit embrace of dual-couple group sex as the mechanical centerpiece rather than a feature. The setup—protagonist and Junko paired against Nami and Naoyuki in rotating configurations—creates a predetermined sexual dynamic that sidesteps relationship hierarchy questions by making group participation the baseline. That’s genuinely unusual. Most games in this space either compartmentalize partners or lean into voyeurism angles. Here, the immoral incest premise (sister as both girlfriend and participant) becomes a structural anchor rather than shock value.
The command-selection architecture combined with character state tracking suggests light consequence systems—choosing differently across playthroughs should yield divergent H-scene scenarios and conversation branches, though the synopsis implies these variations orbit the same core activities rather than generating fundamentally new content. The sailor uniform tag alongside incest signals deliberate aesthetic consistency, likely reinforcing a schoolgirl/sister fantasy simultaneously.
The normal sections offering one-on-one conversations before H-scenes indicates rhythm pacing: relationship texture between group encounters. Whether these conversations meaningfully contextualize the sexual content or function purely as mood breaks depends entirely on writing quality, which the synopsis doesn’t illuminate.
This appeals specifically to players seeking guilt-driven taboo group dynamics without narrative pretense, who value encounter variety within strict structural bounds and don’t require plot justification beyond “everyone’s already here.” It’s transaction-focused adult gaming—competent category work for its intended audience.
A focused niche piece that understands its parameters and doesn’t overreach.
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