Synopsis
Roll the dice. Command the yokai.
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During the Night of a Hundred Demons, you stumble into a gambling den of supernatural creatures. Roll five dice to form winning combinations and exceed your target score. Earn “mon” currency by winning, recruit yokai as allies, modify your dice, and challenge Nurarihyon, the master of demons, across eight nights. The gameplay is simple: roll dice and hold your preferred numbers, then reroll the rest to create one of nine hand types. Your score multiplies based on your yokai’s powers. Recruit from 43 unique yokai species, customize your dice with special properties, and face eleven major demons with different rules each night. This roguelike features eight difficulty levels, multiple endings, 45-60 minute playthroughs, pixel art visuals, and Japanese music. Supports Japanese and English.
| Circle | Humashi Labs |
| Tags | テーブル, 音楽あり, アプリケーション, 日本語, 英語 |
| Price | 1,100円 |
Editorial Review
Dice Demon Night Walk lands squarely in the poker-dice roguelite lane, a space crowded with score-multiplier builders, and it is notably far from the typical visual novel fare on the platform. The tags (table, music, application, Japanese, English) confirm a mechanics-first package, and nothing in the synopsis points to erotic content, so readers coming for that should adjust expectations.
What distinguishes it is the thematic wrapper and the build depth. Five dice, hold-and-reroll, and nine hand types, including Komachi for sequences and Hyakki for five of a kind, form a familiar skeleton. The yokai layer is where it gets interesting: 43 yokai companions, from Kappa to Shuten-doji, push the multiplier side of the score formula, while custom die faces like flame, gold, bone, mirror, and cherry blossom let you cultivate your own loaded dice. Eleven major yokai bosses impose per-night restrictions, such as sealed dice or banned hands, which keeps eight-night runs from settling into one routine. Six gamblers with their own stories and endings add a light narrative thread. The full pixel-art presentation, Japanese-style BGM, and mouse-only controls suit short sessions of 45 to 60 minutes.
One point deserves transparency: the developer discloses that generative AI was used for code, pixel art, sound, and text. Readers who weigh that heavily will want to factor it in, though the developer also cites repeated balance work and automated testing.
Best suited to players who enjoy hunting for runaway score combos, like dice-poker structures, and have a soft spot for yokai and wa-fu aesthetics.
Verdict: a tidy, replayable yokai dice roguelite that rewards experimentation, provided you are comfortable with its AI-assisted production.
Official English version available ↓
Get “Dice Demon Night Walk – Youkai” on DLsite
English Version → Free TrialJapanese Original
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