
- Circle
- あもとはじめ
- Tags
- シミュレーション, 音声あり, 音楽あり, アプリケーション, 日本語, 英語
- Price
- 110円




Synopsis
Experience explosive ball payouts in this pachinko idle game hybrid. Launch balls into the pocket, spin the LCD screen, and watch for reaches, jackpots, and winning streaks.
Read more
Increase your ball count endlessly while chasing thrilling moments. Strengthen your board with earned balls to boost winning frequency and jackpot odds. Unlock auto-fire and auto-purchase features to earn passively while watching. Progress from hundreds to millions to trillions of balls through repeated rebirth and transcendence cycles. Enhance ball value, firing speed, winning holes, pocket width, and jackpot probability for exponentially growing payouts. Color-coded reserve indicators reveal winning potential; jackpots trigger fever mode with consecutive wins multiplying gains. After accumulating sufficient balls, rebirth to carry forward permanent upgrades for faster subsequent runs. Simple controls—click, hold, or press spacebar to fire. Features automatic saves and supports Japanese and English. Note: This game uses AI-generated imagery for character sprites and ocean life animations.
| Circle | あもとはじめ |
| Tags | シミュレーション, 音声あり, 音楽あり, アプリケーション, 日本語, 英語 |
| Price | 110円 |
Editorial Review
Do Pachinko sits in an unusual corner of the doujin catalog: a standalone application that fuses pachinko simulation with the incremental, idle-game loop, rather than the narrative-driven visual novel format that dominates the adult game space. Simulation releases on DLsite tend toward management or training mechanics, so a pure numbers-go-up pachinko hybrid stands out. Note that the synopsis frames this as a gameplay experience first, with the characters playing a supporting role.
The design hook is how faithfully it borrows pachinko’s emotional rhythm for the idle structure. Reach, jackpot, kakuhen and renchan streaks are all present, and the color of the held balls telegraphs your odds, so even a passive session has moments worth watching. Upgrades to ball value, entry pockets, the center hole and jackpot probability feed a loop that scales from hundreds of balls to trillions, then resets through rebirth and transcendence for permanent bonuses. Auto-fire, auto-purchase and auto-rebirth make it playable as a background companion, and the controls are limited to click, hold or spacebar.
On presentation, the board, balls, effects and UI are drawn programmatically, and the BGM is original. The developer discloses that the pixel-art characters (a girl in a yukata, a woman in a wisteria kimono) and the swimming sea creatures were made with image-generation AI. Some readers will weigh that heavily, but the disclosure is clear and specific. Voice and music tags, plus Japanese and English support, round out the package.
It suits idle-game enthusiasts who enjoy watching big numbers climb and want pachinko’s flashy payoff cycles without real-money stakes.
Verdict: a tidy, transparent pachinko idler that delivers its jackpot loop efficiently, best for casual number-chasers rather than story seekers.
Official English version available ↓






