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Decanomos [NYINYI SYSTEM]

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    Synopsis

    A short 3D action game created in Unity.

    Estimated playtime: approximately 1 hour.

    Please feel free to enjoy!

    Controller and mouse/keyboard compatible

    ※English translations are available in the settings, but please note they are machine-translated.

    ※If performance is poor, please lower the resolution.

    ※If the screen feels too bright, please turn off HDR settings.

    This game features full voice acting and an entirely original soundtrack.

    —

    CAST

    Seraphinerla – Saomori Kimuri

    Ekinagil

    Ordnalea

    Gaherett – Miura

    Petroneus – Katakuri Nene

    Female NPC – Guratsu Chie

    Male NPC – Inoka Eru

    —

    MAIN THEME

    ‘ShamelessPyre’

    Vocals/Composition: Pastel Tone Music | ruha

    ※Pastel Tone Music also composed the in-game BGM.

    —

    ENDING

    ‘Charcoal Crumbles’

    Composition: The Structures | Yusei Koga

    Vocals: K-REC | Kaito Akatsuka

    Editorial Review

    ★4.2 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Decanomos slots into a niche but growing category: the short-form 3D action game designed as a complete narrative experience rather than a roguelike grind or extended campaign. At roughly an hour of playtime, it’s positioned deliberately as a compact statement—comparable to experimental doujin titles that prioritize directorial vision over content volume.

    What distinguishes this work is its production commitment. Full voice acting across a cast of named characters, paired with an entirely original soundtrack composed by multiple credited artists, signals deliberate craft. The inclusion of dedicated opening and ending themes (with vocalists attached) is uncommon at this scope level in doujin action games, where most developers cut corners on audio. The technical flexibility—controller and mouse/keyboard support, machine translations accessible in settings, HDR toggles—shows consideration for accessibility across hardware tiers, a practical touch that amateur action developers often overlook. The female protagonist paired with combat-action focus taps into underserved demand; most 3D doujin action still centers male characters or reduces female leads to walking skins for the male gaze rather than agents within the game’s mechanical framework.

    The use of Unity as the engine places it alongside increasingly polished indie action titles, though the developer’s willingness to address performance scaling in their synopsis suggests realistic expectations about doujin hardware variability rather than false optimization promises.

    This targets players specifically hunting character-driven, short-burst action experiences with production values that exceed typical doujin expectations—those who value a cohesive artistic statement over commercial length-padding. If you’re fatigued by bloated visual novel structure and want narrative told through combat encounters backed by professional-grade audio design, Decanomos warrants serious consideration despite its brevity.

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