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Make Your Cocky Classmate Obey – A Short Game

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    Synopsis

    ■What kind of game is this?

    A short game where you make the cocky classmate “Kurumi” obey your every command.

    Using a mysterious power you’ve acquired, teach Kurumi a lesson.

    When you win at rock-paper-scissors, Kurumi cannot disobey your orders.

    Start by having her remove her clothes one piece at a time.

    Each time you beat Kurumi at rock-paper-scissors, things get progressively more erotic.

    Your ultimate goal? Sex with Kurumi!

    Will you actually be able to do it with her?

    ■Characters

    ・Kurumi

    A cocky classmate with a bad attitude. She has large breasts and a voluptuous body.

    ・Protagonist

    The main character. Kurumi seems to hate you and always treats you with disrespect.

    Recently, by chance, you acquired the ability to “make girls obey you through winning at rock-paper-scissors.” You’re about to test this power on Kurumi.

    ■Partial Voice & BGV Included

    Kurumi’s voice is partially voiced. During intimate scenes, her moans are included as background voice (BGV).

    ■Clear Bonus

    Clearing the game unlocks bonus content including gallery viewing of game CGs and more.

    Simple controls make the game easy to progress through. Enjoy!

    Editorial Review

    ★2.8 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    This falls squarely in the “power fantasy coercion” niche that dominates mid-tier adult game production—a subgenre built on the appeal of subjugating resistant characters through supernatural mechanics rather than seduction. The rock-paper-scissors gating device is genuinely unusual in execution, though the underlying appeal (forced compliance via game-system logic) remains conventionally exploitative in its framing.

    The work’s distinguishing element is its commitment to the RPS mechanic as both narrative justification and gameplay loop. Rather than relying on dialogue trees or stats to break down resistance, victories are literalized as magical compulsion—each win automatically triggers compliance, sidestepping the pretense of persuasion entirely. This mechanical directness is either refreshingly honest about its fantasy or aggressively transactional, depending on your tolerance for that genre’s conventions. The protagonist-character dynamic (disrespected by Kurumi, suddenly empowered over her) is the archetypal “loser’s revenge” setup, executed without apparent irony.

    Production touches—partial voicing for Kurumi, moans layered as background audio during escalation scenes, and the progressive undressing sequence—suggest modest but genuine effort in audio design. The large-breasts and sailor-uniform tags indicate standard aesthetic choices within this market segment rather than distinctive character design.

    This appeals exclusively to players seeking uncomplicated power-reversal fantasy with minimal narrative friction. The RPS mechanic works as a gameplay justification for progression, removing negotiation or character agency from the equation. If you’re drawn to straightforward domination fantasies where game mechanics enforce obedience, the execution here is competent. If you require narrative depth, character complexity, or genuine interaction beyond mechanical compliance, this offers nothing. The “short game” positioning (implied by the title) sets realistic expectations: this is concentrated wish-fulfillment, not a substantial story experience.

    Related Tags:

    large breasts  |  school setting  |  virgin  |  school uniform  |  Student

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