- Circle
- pohhyaa_games-Yamatsume_task
- Tags
- Price
- 110JPY
Synopsis
Watatuyo ANOTHER is a retro-style side-scrolling action game featuring a new threat in the form of four powerful warriors called the “Reverse Four Bandits.” Contrary to expectations, the protagonist this time isn’t Shisona. Journey across a world spanning all four directions to defeat the rampaging bandits. Face off against uniquely challenging monsters that will test your skills and reflexes. No prior knowledge of the series is needed—this game stands alone with minimal story connections to previous titles, making it accessible to newcomers and veterans alike. Can you survive the relentless onslaught and emerge victorious?
| Circle | pohhyaa_games-Yamatsume_task |
| Tags | Action, Application, Japanese, English |
| Price | 110JPY |
Editorial Review
Watatsuy Another positions itself as a standalone entry in what appears to be an established retro action franchise, leveraging the accessibility of side-scrolling mechanics while signaling narrative independence for newcomers. The shift from the expected protagonist Shisona to new leads immediately establishes this as a soft reboot rather than direct sequel, a structural choice that defines the work’s approachability.
The retro horizontal scrolling framework here operates within a cardinals-based world structure—east, west, north, south expansion rather than linear progression—which suggests deliberate departure from conventional level design. Built with Action Editor 4, the game prioritizes accessible tooling over bleeding-edge custom engines, a pragmatic choice common in doujin action development that typically correlates with tighter, more focused gameplay loops. The emphasis on enemy variety (“one trick or two tricks each,” per the synopsis) indicates the developers are compensating for mechanical simplicity with encounter design depth, a proven formula in retro action circles.
The tonal shift from predecessor—replacing Shisona’s assumed narrative prominence with ensemble antagonists and a fresh cast—suggests the developers are experimenting with character dynamics and possibly comedic framing, though the synopsis remains deliberately vague on actual story substance. This narrative opacity is typical of action-focused doujin works prioritizing mechanics over plot scaffolding.
Watatsuy Another will resonate most with players who value precise hitboxes and enemy pattern recognition over narrative complexity, and specifically those comfortable with the intentional limitation of retro toolsets as creative constraint rather than technical shortcoming. The game explicitly makes no demands on series literacy, clearing a genuine barrier for standalone consumption.
A competently executed retro action title that understands its own scope—worth the time of anyone still hungry for side-scrolling design after the industry largely abandoned it.
Official English version available ↓
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