Synopsis
* Summary
Chiaki is an ordinary woman.
She visited a building that used to be an abandoned hospital for a live video streaming project.
However, there is a strange monster that she has never seen before…….
Guide Chiaki and try to escape from the building while escaping from the monster.
* Rules
The game style is tag/catch and catch.
There are two “it”.
If she is caught four times, the game is over.
* Characters
— Chiaki
Chiaki is a YO-Tuber . And she has come to explore an abandoned hospital for more views.
Her personality is cheerful and optimistic, and she believes that there are no ghosts or monsters.
— Stranger
He is researching immortality.
He captures people and uses them as research materials…
— Monster
The result of Stranger’s research.
(English product description provided by the creator.)
| Circle | sweet princess |
| Tags | R18, Role-playing, Application, English |
| Price | 715JPY |
Editorial Review
House of the Mad Demon positions itself squarely in the survival-chase subgenre of adult games, where evasion mechanics drive narrative momentum rather than traditional branching dialogue. It’s a deliberate pivot from the dominance of dating-sim and dialogue-heavy visual novels that currently crowd the DLsite rankings.
What distinguishes this work is its structural commitment to asymmetrical gameplay framed around streaming culture. Chiaki’s status as a content creator isn’t mere window dressing—it establishes both her reckless motivation (views as currency) and her vulnerability (alone, unprepared, broadcasting potentially). The dual-pursuer system with the Stranger and Monster splits mechanical pressure effectively; rather than a single predator, players navigate competing threat vectors, each with implied motivations rooted in body horror and exploitation. The four-catch limit creates genuine resource scarcity in the catch-tag framework, making each encounter consequential rather than forfeit.
The synthesis of R18 tag with tag-game mechanics is uncommon enough in the current landscape. Most adult games default toward turn-based encounters or static scenes; the insistence on active evasion as the core loop suggests something closer to interactive fetish design than traditional VN pacing. The abandoned hospital setting functions as both atmospheric scaffolding and game board—constraint breeds tension.
This appeals specifically to players who find appeal in power-reversal dynamics and escape fantasy scenarios, particularly those who enjoy the adrenaline component of chase mechanics married to sexual consequence. The streaming framing adds contemporary texture that elevates it beyond generic urban-exploration horror.
House of the Mad Demon succeeds because it commits fully to its premise: you’re not reading about Chiaki’s predicament, you’re managing it through real-time pressure. It’s niche work that knows exactly what it is.
Official English version available ↓
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