Synopsis
This is a dungeon RPG featuring a protagonist and heroine who join an adventurer’s guild but are assigned to an incubus subjugation squad. As the heroine gradually becomes more susceptible to the incubus’s influence, a rival male character pursues her, touching her during combat and claiming “curse removal” requires intimate encounters.
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The protagonist must protect the heroine from these advances. The game features over 40 base CG images with shadow art and animations across repeating playthroughs. Gameplay is divided into morning dungeon exploration with unwanted encounters, afternoon skill-building and bonding, and evening scenarios. The heroine can be customized with various outfits and undergo training that affects her preferences based on player choices. Features include voyeurism mechanics, a new game plus mode, and progress tracking. Available in English, Chinese, Korean, and Thai via machine translation.
| Circle | 毛ガニ研究室 |
| Tags | 浮気, 寝取られ, 寝取らせ, 売春/援交, ファンタジー, アナル, しつけ, 露出 |
| Price | 2750 JPY |
| Downloads | 257 |
Editorial Review
The netorare dungeon-RPG remains a niche but resilient subgenre, and this mobile entry leans heavily into systemic degradation mechanics rather than narrative complexity. What distinguishes it is the deliberate separation of progression mechanics between the protagonist and the rival party leader: you’re not simply watching events unfold, but actively managing skill trees and heroine corruption stats that directly gate visual content and narrative branches. That’s uncommon architectural design for this space.
The game’s structure—dividing time into morning dungeon runs, afternoon relationship building or sex work, and evening voyeurism—creates a rhythm that prioritizes player agency over visual novel pacing. Combat itself functions as a corruption vector, with rival team members exploiting battle moments for physical contact, while the heroine’s vulnerability meter climbs via demonic influence. The multiple customization layers (outfit changes, tanning options, trainable sexual preferences with variance across playthroughs) suggest depth beyond typical linear progression.
The competing stat system—where the protagonist and his rival are graphically compared on visible meters—introduces measurable competition anxiety, and the skill-gated voyeurism mechanic (larger peepholes reward higher stats) ties mechanical advancement directly to voyeuristic reward. This creates psychological investment beyond pure fetish engagement. The strong/new game plus system with partial carries acknowledges the roguelike adjacent appeal of multiple corruption paths.
Where this likely struggles: the English translation is explicitly machine-generated via ChatGPT, which will noticeably fracture any remaining narrative coherence. The heroine’s characterization (devout church daughter exploited by demonic influence and systemic betrayal) has dramatic potential that gets lost in mechanical abstraction.
This is purpose-built for players who engage with adult games as progression systems first and narrative second, and who find corruption mechanics more engaging than static scenarios. A competent execution of a specific design philosophy, not a broad audience piece.
Official English version available ↓
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