Synopsis
A highly customizable live broadcast simulator!
Packed with plenty of helpless moans and screaming climax voices!
On a live broadcast that doesn’t stop no matter what happens, do whatever you want with the expressionless anchor!
* Game Overview
A 3D real-time simulator specialized for adult content!
Features a simple control scheme where everything is completed with just clicks!
Dive straight into the action with absolutely no tedious steps required!
* Key Features
Even if the anchor passes out or tries to run away…
Continue the stimulation without mercy!
The anchor’s aftermath changes depending on the results of the live broadcast!
* Request
This work was created using Unity.
Before making a purchase, please use the trial version to confirm that it runs smoothly on your system.
* Bug Reports
If you encounter any bugs or issues, we will respond as quickly as possible.
It would be a great help if you could let us know via our circle’s Ci-en page!
Thank you for your cooperation.
https://ci-en.dlsite.com/creator/16801
* Supported Languages Languages other than Japanese utilize AI for translation
Japanese, English, Simplified Chinese, Traditional Chinese, Korean
* Partial Use of AI
This work utilizes AI for translations into languages other than Japanese, as well as for the creation of the logo and certain BGM tracks.
(Text: English / Voice: Japanese)
This work was created partially with AI.
(English product description translated with Gemini AI.)
Warning: The creator has specifically pointed out that the English is a machine translation.
| Circle | Burarakku |
| Tags | R18, Simulation, Voice, Music, Application, Chinese Simplified, Chinese Traditional, Korean, Japanese, English |
| Price | 990JPY |
Editorial Review
This is a niche-appeal live broadcast simulator that leans heavily into the appeal of non-consensual scenario roleplay with real-time control mechanics. It occupies the narrow intersection where interactive game design meets exhibitionist fantasy — the “live” framing adds voyeuristic tension that distinguishes it from standard visual novel fare.
The core selling point is mechanical rather than narrative: a stripped-down click-based interface designed for immediate gratification without menu bloat, paired with a 3D real-time environment that responds dynamically to player input. The anchor’s “expressionless” characterization and the explicit mechanic of continued stimulation regardless of the subject’s resistance or unconsciousness positions this squarely in coercive/non-consensual territory. The branching “aftermath” system suggests the game tracks cumulative player choices, though the synopsis doesn’t clarify whether this affects future broadcasts or merely post-session reactions. The multilingual support (Japanese, Chinese Simplified/Traditional, Korean, English) indicates this was built for regional distribution, a rarity that suggests modest commercial confidence in the concept’s cross-cultural viability.
This appeals most to players specifically interested in domination fantasy with minimal roleplay friction — those who want the performance anxiety framing of a live broadcast without dialogue choices, narrative gates, or character agency that might interrupt the power dynamic. The emphasis on accessibility and “no tedious steps” signals this isn’t designed for players seeking story depth or complex decision-making.
The technical caveat about running a trial version first is a red flag about optimization consistency. For buyers comfortable with the conceptual premise, this works as advertised: a straightforward, mechanics-first simulator with multilingual reach and responsive developer support. Those seeking narrative texture or ethical ambiguity in their non-consensual fantasies should look elsewhere.
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R18 | Japanese | English | Simulation | Application
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