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Sengoku Auto Battle: Flower [Akaokami Shoji]

    Home R18 Games Sengoku Auto Battle: Flower [Akaokami Shoji]

    Synopsis

    ※This is a fan-made game based on Sengoku†Otome.

    ※R-18 Adult Content

    ※This is the sequel to ‘Sengoku Auto Battle Demo (Ver1.01)’.

    ― Save Data Transfer from Demo ―

    ■ PC version only: Players with demo save data will receive the “Beta Tester” achievement as a gift.

    ■ We recommend launching the demo once before purchase if you’re aiming for full achievement completion.

    ■ This full version includes major balance adjustments and new systems added to the demo.

    ■ Since 9 H-scenes are viewable in the demo, returning players will enjoy 6 new characters + new systems as the main highlights.

    ―― 100 Hours of Fan-Made Gameplay

    15 Sengoku heroines total (10 original + 5 new). Write their stories with your own hands.

    Auto Battle × Roguelike × Build Crafting × Dream Phantom System.

    ✓ Achievable 100% completion with just your favorite character

    (Character-exclusive achievements only require 1 story clear)

    ✓ Weapons, styles, and elements can be freely swapped for all characters

    ✓ One H-scene CG per character, 15 total illustrations included

    ✓ Major balance adjustments & new systems added since Demo (Ver1.01)

    Editorial Review

    Sengoku Auto Battle: Flower operates in that thriving niche of licensed fan games that treat their source material as a springboard rather than a constraint. The Sengoku†Otome IP provides the historical warlord-as-female-character framework, but what Akaokami Shoji has built here is fundamentally a roguelike deck-building game with substantial mechanical depth—the adult content serves the fantasy rather than driving it.

    What distinguishes this sequel is its commitment to systems over spectacle. The combination of auto-battle automation with roguelike progression and build crafting is competent execution of proven formulas, but the standout feature is the Dream Phantom System, which remains frustratingly undefined in the synopsis but suggests mechanical innovation beyond standard gacha-adjacent progression. The inclusion of 15 total heroines with swappable weapon and element loadouts indicates genuine character flexibility rather than locked-in tier rankings. Critically, the achievement structure—allowing 100% completion through a single favored character without forcing the full roster grind—respects player agency in a way most roguelikes actively resist.

    The clothed presentation with emphasis on bust and posterior assets suggests aesthetic restraint, positioning this more as tasteful fanservice than pure pornographic content. One H-scene CG per character is notably minimalist for an R-18 game, implying the narrative and gameplay loops carry real weight.

    The 100-hour promise lands credibly given the roguelike’s inherent replayability, though veterans of the demo (which apparently contains 9 scenes) should expect modest expansion in ero-content proper alongside the new character routes and mechanical additions.

    This appeals directly to players who’ve burned out on standard visual novel pacing but crave character-driven storytelling with mechanical stakes. The rare convergence of competent roguelike systems and narrative investment makes this worth the commitment.

    Related Tags:

    Breasts  |  female protagonist  |  Clothed  |  buttocks  |  Kimono

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