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RISING FOOL [Armchair Detective Alan]

    Home R18 Games RISING FOOL [Armchair Detective Alan]

    Synopsis

    “Your choices will rewrite your knowledge.”

    A brutal cyber dungeon spanning 100 floors. Your only tools are random upgrades found beyond each door and careful resource management.

    A pure roguelike experience where you master fortune through skill.

    Investigator Rokakku Mutsumi dives into the virtual world “B2” to unlock the functions of the BMI-type investigation support prototype ‘ADA.’ Challenging a massive maze with no equipment or abilities—you are the “Rising Fool,” ascending foolishly.

    Ever-shifting situations, masked enemies, and deadly traps await. Can you navigate this “virtual hell” using only your wits and management skills?

    ■ GAMEPLAY

    This is a 100-floor dungeon roguelike. Each floor presents 3 doors—choose one to progress through combat or events.

    Turn-based combat: Select from Quick Strike, Power Strike, or Counter to face enemies. Matchup compatibility, stats, and limited ST management determine victory.

    ST is consumed for exploration, combat, and skills. Decisions about where to fight and where to evade are crucial.

    Defeat or depleted ST means game over; restart from floor 1.

    Repeat the cycle: Door Selection → Combat/Event → Upgrade → Next Floor. Defeat the guardian on floor 100.

    Mouse-based selection controls.

    ■ DISTINCTIVE SYSTEMS

    1. “Tactical Triangle”: Rock-Paper-Scissors Psychology

    Combat uses a Quick/Power/Counter structure. Quick beats Counter, Power beats Quick, Counter beats Power. When matchups are equal, pure Penetration Power determines victory. If equal, fate decides.

    2. Extreme “ST (Stamina) Management”

    All actions—growth, combat, skill use—consume shared ST resource.

    Combat Cost: Each action consumes ST. Prolonged battles make continued exploration difficult.

    Equipment Weight: Stronger gear increases ST consumption per action.

    Choose between heavy equipment for quick victory or light equipment for endurance.

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