Synopsis
“Throw Rummia!” is a stage-clear 2D action game featuring Rummia from Touhou Project as the protagonist. After running out of food and losing the ability to fire bullet patterns, Rummia must defeat enemies and gather supplies by throwing, kicking, and riding on various weapons found throughout the stages—boxes, rocks, fish, and more.
The game features over 100 stages set across iconic Gensokyo locations like the Misty Lake and Underground, with familiar Touhou characters serving as bosses. Gameplay combines diverse mechanics including critical kicks, parrying, and special techniques. Each item possesses unique properties such as different speeds, weights, and abilities like burning or piercing. Additionally, play as Yuugiri Kyouko, an alternative protagonist who uses physical and sonic wave attacks with completely different gameplay mechanics than Rummia.
*Please play the trial version before purchasing to verify compatibility. The game uses AI-generated imagery for some backgrounds and illustrations.
| Circle | TosaLaboratory |
| Tags | Action, Application, Japanese, English |
| Price | 880JPY |
Editorial Review
Touhou fan games have long thrived in the doujin space, but Throw-emia! positions itself as a mechanics-driven action platformer rather than the bullet-hell or visual novel formats that dominate Touhou adaptations. This stage-clear 2D action game strips the series down to its essential appeal—character and setting—and rebuilds around physics-based combat and environmental puzzle-solving.
The core conceit is appealingly absurd: Rumia, stripped of her signature danmaku attacks by hunger, must scavenge thrown objects to progress. The action system moves beyond simple projectile launching through critical kicks, parrying, and context-sensitive weapon properties—floating items, piercing projectiles, flaming debris—that reward experimentation rather than pattern memorization. This variety-through-tooling approach echoes puzzle-action games like Catacomb Kids, though with lighter systems and faster pace. The inclusion of Yuugaki Kyouko as an alternate character with drastically different mechanics (sound-wave attacks, solidified audio platforms) suggests the developer understands replay value through mechanical contrast rather than cosmetic alternation.
With over 100 stages distributed across thematic zones and capped with recognizable Touhou boss encounters, the work commits to substantial content depth. The environmental theming—Fog Lake, the Underground—demonstrates respect for series lore while serving as visual anchors for difficulty progression. The use of AI-generated backgrounds, transparently disclosed upfront, represents a practical production choice that doesn’t compromise the hand-drawn character work or core gameplay assets.
This appeals specifically to players who want action-focused Touhou experiences without danmaku memorization, and to puzzle-action enthusiasts seeking unusual collision mechanics and character variety. The mandatory trial version recommendation signals developer confidence in the core loop’s strength.
A mechanics-forward Touhou game that justifies its premise through varied toolsets and genuine stage design.
Official English version available ↓
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English | Japanese | Application | Action | Comics











