Synopsis
・A pseudo-3D dungeon shooting game.
・The dungeon is procedurally generated each playthrough (corridors, enemy types and placements, barriers, and cube layouts).
・Collect 100 dots (called “cubes” in-game) within the time limit and face off against the boss character! Defeat the boss to clear the game.
・Playtime from start to clear is approximately 30-40 minutes. Play repeatedly and aim to beat your high score!
・Especially recommended for those who prefer pseudo-3D gameplay over polygon graphics.
・The default window size is 860×480 pixels and can be resized as desired during startup. ※Note: Size cannot be changed during gameplay.
・A single-player game controlled with mouse and keyboard (select keys).
・The application closes after each playthrough.
・Story elements are minimal, featuring only basic world-building, though the game mechanics and image controls required significant effort.
・No post-release updates are currently planned, but bug fixes will be implemented if issues arise.
・Performance was verified on a computer from around 2012, though loading times before stage start may take several seconds.
・During gameplay, the screen may briefly stall momentarily when loading images, but this is intentional.
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![MAZE-WAR [EPSILON 01]](https://games.hnt.co.jp/wp-content/uploads/2026/04/10202109065.jpg)
![MAZE-WAR [EPSILON 01]](https://games.hnt.co.jp/wp-content/uploads/2026/04/1_10202109065.jpg)
![MAZE-WAR [EPSILON 01]](https://games.hnt.co.jp/wp-content/uploads/2026/04/2_10202109065.jpg)
![MAZE-WAR [EPSILON 01]](https://games.hnt.co.jp/wp-content/uploads/2026/04/3_10202109065.jpg)
![MAZE-WAR [EPSILON 01]](https://games.hnt.co.jp/wp-content/uploads/2026/04/4_10202109065.jpg)





