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Sexction

    Sexction (RJ01324426) – cover
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    Synopsis

    You can also watch the first 40 seconds of gameplay here. I will post the video here later.

    Read more

    (Pending review)

    https://x.com/deepload2018/status/1878711758124392732

    A typical, simple 3D action game where you climb up the ladder.

    A simple 3D action game where you control a cute girl and move forward.

    It’s not difficult, but there are many respawn points to help you.

    Use movement, dashing, jumping, crouching, wall climbing, and more to move forward.

    Pick up balls along the way to update your respawn point to that point, and advance to the checkpoint to unlock an emote.

    There is also a hard mode where there are no respawn points.

    In version 0.5, it may take less than 10 minutes to clear if you make no mistakes.

    If it’s too easy, please let us know your thoughts in the review.

    We’ve kept the difficulty low because we want you to reach the goal rather than give up on the game halfway through because of an unreasonable difficulty.

    If you weren’t satisfied, please look forward to future updates.

    Produced by: DeepLoad

    Twitter:

    CircleDeepLoad
    TagsR-15, Action, Application, Japanese, English
    Price550JPY

    Editorial Review

    ★3.7 / 5 — henhenta editorial rating (our own assessment, not the DLsite official user score)

    Sexction sits in the small corner of the doujin catalog where a 3D platformer replaces the usual visual novel or RPG framework, and its R-15 rating places it on the lighter, more playful end of a market that more often leans explicit. It is not narrative-driven. It is a stripped-down climbing action game in which you guide a cute girl upward through an obstacle course.

    What distinguishes it is the design philosophy the synopsis states openly: difficulty is kept low so players reach the goal instead of quitting halfway. The moveset is more generous than you might expect from a project this small, with movement, dashing, jumping, crouching, and wall climbing all available. The checkpoint loop is tidy. Collecting balls updates your respawn point, and reaching checkpoints unlocks emotes, which gives the character-appeal side a modest reward structure tied to progress. A hard mode removes respawn points entirely for players who want real stakes, and Japanese and English language support is a practical plus that many comparable releases skip. The caveat is length. At version

    Related Tags:

    English  |  Japanese  |  Application  |  Action  |  R-15

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