Synopsis
This is a training simulation game where you purchase, train, and sell heroines to brothels. Set in a dimly lit underground training room, you must complete orders from various establishments within strict deadlines.
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Earn money from each transaction to purchase technique books from black market merchants, then train your next subject. Your methods determine each heroine’s destination and outcome. The game features 27 different 3D training scenarios with dynamic animations that change based on the heroine’s progression through stages: defiance, obedience, and servitude. Their responses and dialogue evolve accordingly. Visual details like blushing, perspiration, and flowing sweat intensify as scenes progress. The entire experience occurs without scene transitions, maintaining immersion in the candlelit underground setting. The flame color shifts from red to amber to cool white, reflecting the heroine’s emotional state. Successfully complete contracts to unlock new techniques and features for future playthroughs.
| Circle | ぺんぺん草も生えない |
| Tags | R18, Simulation, Voice, Music, Application, Chinese Simplified, Chinese Traditional, Japanese, English |
| Price | 1,237JPY |
Editorial Review
Slave Monger positions itself in the management-sim corner of the adult game space, a niche that is usually dominated by static CG and menu-driven stat grinding. It leans toward the resource-loop structure of roguelite design: buy, train, deliver, reinvest. The darker “training house” premise is familiar, but the framing of fulfilling brothel contracts is less common.
The mechanical hook is the order system. Players choose among slum, town, and high-class establishments, each with its own deadline of 10, 14, or 20 days and separate targets for obedience, technique, and sensitivity. Miss all three and the sale collapses. With two action slots per day, the planning has real tension. The heroine’s progression from defiance to obedience to devotion changes her available actions, motions, and speech, so the same heroine can be steered toward different buyers. Presentation backs this up. The whole game is lit by torches and candles, and the flame shifts from red to amber to cold white as her state changes. A burning candle marks the deadline and wax seals mark contracts. The 27 3D scenes have stage-specific animation, per-heroine text, and visible flushing and sweat, and the game runs without blackout transitions. Carryover purchases from the dark merchant add replay incentive. The creator also discloses partial use of generative AI in production, which some buyers will want to weigh.
The tags (maid-and-master dynamics, tears, a blonde ojou-sama type, plus voice and music) point to a dark, power-imbalance-heavy tone. It suits players who enjoy optimization and deadline planning more than passive reading, and who want a cohesive visual mood.
Verdict: a well-structured, atmospheric training sim whose candlelit design and contract-driven stakes lift it above the usual menu-clicker.
Official English version available ↓
Get “Slave Monger: Training Simulat” on DLsite
English Version → Free TrialJapanese Original
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Related Tags:
R18 | English | Japanese | Application | Simulation











