Synopsis
I had a lot of fun playing today!
I think it’s time to go home!
By the way, my mom said that there was a strange person hanging around near the park recently…
I’ll be careful on my way home so I don’t run into anyone!
*Overview
This is a mini RPG in which the heroine aims to get home while avoiding a pervert who is chasing her.
If she comes into contact with the pervert, the heroine will be violated and the game will be over.
*System
There is almost no story, and the game is about going from the park to home.
It has action game elements, but you can save anywhere on the map, so you can start over from where you left off even if you fail.
*H scenes
H scenes are animated.
There are 13 in total.
Only H scenes have voice.
When you clear the game, there is a recollection mode, so you don’t have to worry about missing any H scenes.
*Other
Since Wolf RPG Editor is used, the game’s operating environment is based on this.
The materials used are as follows.
BGM: Ongaku no Tamago
https://ontama-m.com/
Sound effects: Pocket Sound
https://pocket-se.info/
Motion: Ecchi Motion Material Collection vol.4.5.6
https://unimirai.booth.pm/items/3724701
https://unimirai.booth.pm/items/5046565
https://unimirai.booth.pm/items/5345962
Voice: Tiger Lily/CV: Ryoki Ryo
(English product description provided by the creator.)
| Circle | Between L |
| Tags | R18, Role-playing, Voice, Music, Animation, Application, English |
| Price | 1,430JPY |
Editorial Review
The way home sits in a narrow but occasionally profitable niche: the evasion-based adult game where mechanical tension doubles as narrative frame. It’s closer to escape-room puzzle design than traditional RPG, despite the genre label, with the core loop built around spatial avoidance rather than stat progression or dialogue branching.
What distinguishes this work is its commitment to the evasion mechanic as the primary source of engagement. The heroine’s journey from park to home is stripped of extraneous story elements—the developer explicitly notes there’s “almost no story”—which means every design decision serves the cat-and-mouse dynamic. The forgiving save-anywhere system prevents frustration from derailing pacing, a smart concession that keeps the focus on the chase rather than punishment. The animation of all 13 H-scene sequences provides visual payoff, though the decision to voice only these scenes (not dialogue or ambient audio) suggests a deliberate production prioritization.
The technical foundation via Wolf RPG Editor is a familiar choice in doujin development circles, offering stability over graphical ambition. This is functional, not showcase work—the materials credit to Ongaku no Tamago for BGM indicates reliance on stock assets, which is typical for this price tier but worth noting for players expecting bespoke audio design.
The target audience here is straightforward: players who find erotic satisfaction in the threat scenario itself and don’t require narrative scaffolding or character development to stay invested. The game makes no pretense otherwise.
For what it attempts—a pure mechanical evasion scenario with animated consequence scenes—The way home executes competently without reaching beyond its modest scope. It’s serviceable genre work that understands its own limitations and doesn’t overreach.
Official English version available ↓
Get “The way home -A game where you” on DLsite
English Version → Free TrialJapanese Original
This Week’s Top Rankings:
Related Tags:
R18 | English | Application | Animation | Music











