Synopsis
Rebirth!
Originally started in the VoEro Game Jam on itch.io back in… no, wait, even further than that.
Anyway, after a long break, development resumed once more and we’ve made it this far!
The game’s still in development, but for just a few coins, you’ll be able to download the latest version. Otherwise, you can download the previous version from the trial.
Story & Cautions
– Some of the folks in this game are residents of the heavenly plane.
– It*ko wants to make a card game, but… well, cut me some slack, okay?
– I tried to make things in first-person as much as possible.
– There’s a lot of insect stuff right now, but what I’m making is based on how I’m feeling so that might change.
– Most of the background music is from Studio MaRiBuRu, but some of the more midi-like tracks were actually made by myself a long, long time ago when I worked under the name Dr.Nabe.
– The future of the owner of this circle is uncertain, but we’ll try our best to get this finished!
(Text: English / Voice: Japanese)
| Circle | Din |
| Tags | R18, Action, Voice, Music, Application, Japanese, English |
| Price | 110JPY |
Editorial Review
First Goddess occupies an unusual niche: a passion project rebirth that blends voice-acting with an action framework, positioning itself somewhere between narrative-driven adult games and interactive card mechanics. The work’s development trajectory—salvaged from a VoEro Game Jam entry and revived after hiatus—suggests a creator wrestling with scope and direction, which the synopsis transparently acknowledges rather than obscures.
What distinguishes this release is its commitment to first-person perspective as a structural choice, a relatively uncommon approach in adult games that typically favor third-person spectacle or visual novel conventions. The heavenly plane setting and heavenly residents add mythological texture to what could otherwise feel like standard adult game fare. The voice acting becomes the primary delivery mechanism rather than ornamental, suggesting the developer is prioritizing audio performance over static CG galleries. The eclectic soundtrack credit split—licensed studio work paired with the creator’s decades-old MIDI compositions—reflects either charming DIY sensibility or budget constraints, depending on how well those disparate elements cohere in practice.
The insect-adjacent content and card game subplot hint at a creator still experimenting with mechanical identity. The frank author’s note about fluctuating content direction based on personal feeling reads as either refreshingly honest or cautionary, depending on whether you value creative spontaneity over narrative coherence. The “in development” status and trial version system suggest this is more early-access snapshot than finished product.
This appeals most to players comfortable with works-in-progress aesthetics who prioritize voice performance and unconventional structural choices over polished presentation. Those seeking complete, tightly focused experiences should wait for a final build.
A sonically-driven experiment that prioritizes actor performance over visual spectacle, best approached as a developing vision rather than a finished work.
Official English version available ↓
Related Tags:
R18 | English | Japanese | Application | Music











